Reply To: Bouncing (offline) resulting in glitched audio

#17490
druid
Participant

Ok, found my problem.

In short, projects that are set to 96000Hz are not offline-bouncing correctly, at least on my system.

Can anyone else test on their system creating a new 96000Hz project, adding one track and inserting a sample (preferably 96000Hz if you want it to sound “right”) into it, bouncing it and playing it back to see if it’s glitching?

Frits, how does offline bouncing work, anyway? Does it interface at all with the audio device and/or its drivers (ASIO), or is it completely Podium and the plugins just working with data?

I did various tests, and in the end I gave up and started a new project, put only one of the takes on a line, and bounced it offline… And it still had the same problem. Realtime works fine.

I tried 44100Hz samples in a 96000Hz project, and of course it plays very fast but it also had the occasional mutey glitches. I did the reverse; put a 96000Hz sample in a project set to 44100Hz, and it was very low in pitch of course, but did not glitch.

Does anyone else find that if they are working on a project in 96kHz and use a 96kHz recording, even of only 10 seconds should do it, and then if offline bounced, the resulting bounce will keep cutting out intermittently?

I can provide an audio recording of the glitches I’m talking about if that helps.

Now, I don’t know if my sound card matters or not, but as I said I’m using ASIO4ALL at the moment. It’s an onboard sound card, unfortunate but Tascam’s 64-bit drivers for my USB interface do not work (grrr) so I am left with this as my only choice for now. Not sure if that makes a difference to offline bouncing or not.

Otherwise, my computer is quite new. It’s a i7 860, 4gb RAM, good vid card etc etc, and the CPU barely moves when I’m playing that audio track.