Hi evb!
The time has come to get a new PC. The best I can afford in the moment is a 2.9 gig quadricore processor and 4 or 8 gigs of RAM (RAM is cheap this days). Now, here’s the catch – I seriously doubt I can make everything work properly using an 64 bit OS and I think it would be better and easier to stick with 32 bit, but then, I don’t need those extra 4 gigs of RAM. :-k
I know I can google the answer to may question, but I’ll rather hear it from actual users. So, any help appreciated.
Tnx in advance
Cheers
What’s the problem getting a 64 bit OS?
I’m still using the 32 bit version because some of my favourite plugins are not 64 bit. I don’t feel limited by that at all. I’m still able to do everything I want, without making comprises. But then, I’m not doing projects with hundreds of tracks.
kim_otcj wrote:
What’s the problem getting a 64 bit OS?
No problem at all, but it seems there’re many reasons not to use it, and 32 bit plugins are only one of them. Bridging should solve that, but I’m not sure about other things (not sure about bridging either). I know that many people run 32 bit Reaper on 64 bit OS, rather than 64 bit version (because it works better even if they can’t use more than 4 gigs of RAM). I’d like to know what happens with Podium (64 bit). Then, I’ve also heard bad stories about many programs and 64 bit OSs. Actually, maybe I even shouldn’t have asked about this. I think I’m gonna stick with 32 bit until everything’s 64.
Tnx for your answer
The last version of Reaper I tried was 64 bit, and I didn’t have any trouble running 32 bit plugins under it. And Reaper is pretty seamless. But I still use 32 bit Podium, because I don’t want to have to muck around with J-bridge, and to be honest, I don’t really need the extra RAM for what I’m doing.
Under Windows 7 64 bit, I’ve found that Sony Vegas, Soundforge, and Acid work well. The latest version of Audacity works. 32 or 64 bit Podium both run well. But GTA: San Andreas doesn’t work very well at all.
So, I guess it’s a pretty good idea to start with 4 GB of RAM and then if everything works fine add 4 more (if needed). That way, if I have to roll back to 32 bit OS, I lose nothing.
Tnx and cheers
I haven’t had much trouble running 32 bit programs in 64 bit Windows 7. The exceptions tend to be things like games and freeware that’s not being updated anymore.
64-bit Windows emulates all 32-bit software as far as I’m aware. Unless you have a poorly coded custom piece of software from 1998 or something, I’m pretty sure you’ll be fine. 32-bit works on 64-bit just fine. If you’re using 16-bit software (that isn’t software that works with 16-bit audio, but actually coded in 16-bits, in other words very likely nothing you’re using) THEN you will need 32-bit.
I haven’t had a single problem with any software I run in Win 7 64-bit. And almost all software I use is still, of course, stuck back at 32-bit, either because the devs are too lazy to code it for 64-bit, or more likely, there’s no real gain to be had, until systems start dropping 32-bit (that will be some time away).
Win 8 will be operating the same as Win 7 specifically in this regard (all other controversies aside).
You’ll still be able to use your 32-bit audio software just fine on 64-bit. I’ve never heard of a single problem. That doesn’t mean they don’t exist; but I know tons of people who finally jumped ship, as I did, from XP to Win 7, and went to 64-bit … with no problem at all. Vista was the concern, and that’s past history.
Good luck with it!
@ druid and kim_otcj
Thank you guys!
That’s exactly what I needed to know.
Apparently, I have only one piece of software that may have problems with 64 bit OS, but there is a way to fix that and it works all the time. It’s also clear that the plugins will work properly in the 32 bit environment. But then, (don’t get me wrong – I’m not really crazy about having huge amounts of RAM) I have to ask one more question. What exactly are advantages of using 64 bit OS to run 32 bit software? Just to make it perfectly clear – that machine will never go online and will be used exclusively for audio software.
Cheers
Hi Alex
I found this article which might help you: 32 bit vs 64 bit
It’s in Italian, so I’ll try to translate and summarize the most important parts:
If I wrote something wrong it is not my fault!
Thanks for your answer!
Even number 3 makes sense, somehow π
I’ll just give it a shot and see what will happen.
Me le suono! wrote:
If I wrote something wrong it is not my fault!
π π π π π π π
Just to add, 32-bit applications can never access more than 2gb of RAM. But I think that’s on a process level. So, for example, if the host places the plugin in its own thread or process (? I’m way out of programming so please excuse me if I get the wrong terms), then that plugin will have access to up to 2gb of RAM. But the host could access a different 2gb of RAM as well. So that’s sort of 4gb, but on the other hand, the plugin couldn’t hold a 3gb sample pack in memory entirely, as it can only access 2gb by itself. But you could load an almost 2gb sample pack in the plugin, and have almost 2gb of samples or whatever else in the host, and that would be fine.
This is in 64-bit Windows.
If you were using 32-bit Windows, I think it would be more limited.
As moving to 64-bit in most cases makes very little difference (in my experience it hasn’t been an advantage or a disadvantage, it’s the same), I wouldn’t expect to see things operate better or worse, and wouldn’t worry about the transition a whole lot. It looks like you’ve already researched things that may not work and have an answer for one thing, so the chances are you won’t notice the difference (possibly excepting that one thing you found).
Thanks for your answer!
@druid wrote:
Just to add, 32-bit applications can never access more than 2gb of RAM.
It’s 3 gigs, actually.
I found something that answers pretty much everything, coming from a software engineer:
@Zynewave wrote:
Podium x86 can access max 3GB, so perhaps Podium x64 will be able to utilize some of your remaining 1 GB. I would use Podium x64 only if I have x64 plugins that I would like to use, or if I have memory hungry plugins and more than 4GB RAM. Podium x64 should offer better performance than Podium x86, but that performance advantage will probably be lost if you use a lot of 32-bit plugins wrapped with for example jBridge.
@druid wrote:
As moving to 64-bit in most cases makes very little difference (in my experience it hasn’t been an advantage or a disadvantage, it’s the same), I wouldn’t expect to see things operate better or worse, and wouldn’t worry about the transition a whole lot. It looks like you’ve already researched things that may not work and have an answer for one thing, so the chances are you won’t notice the difference (possibly excepting that one thing you found).
That’s exactly how I see it π
Cheers!
I may/will/should/ go to x64 when every one — ALL — of the plugins I know and love and others I might ever want go to x64. Some of the most popular and very best plugins are still not being offered in 64-bit.
Of all DAWs, only REAPER will let you run mismatched, and even then it is not 100% safe and guaranteed. I use REAPER too, but, sorry, that’s just not good enough for me.
There actually are ways you can coax more memory when using 32-bit, but it can be risky. It requires messing/hacking into your software programs in question. It does work. I have both seen it and done it. It is not 100% safe. So it’s really not true what they always say about this, BUT I WILL NOT DO IT again. (And it really is not worth the effort.)
I use a 64-bit machine running ALL 32-bit for audio. It works fine — no, it works perfectly, no crashes now or memory issues in 6+ months — and I’m sticking with it until the entire audio world is 64-bit (see starting comment above).
J-Bridge is a great idea but will crash everything maybe a minimum of 10% of the time (depends on what software we are talking about). I suggest it ONLY if you absolutely must use some odd plugin and no other recourse. I don’t even have a copy of it anymore (I think).
IF you want real improvement overall, do this: Get a really powerful machine and use the 96kHz rate whenever you can. Not because of just finer sampling and making music only dogs can hear; it’s about the NyQuist frequency boundary fold-back and things like there is a trade-off when plugins have to convert to 96k internally (as many do these days), then deconvert to 44.1k or whatever. It would take me a whole 3 pages to explain the three main factors, but too much work. You can, however, research this yourselves. There are some gains to be had, but they are not huge IF you are careful about your levels and everything else you do when recording. I am careful; I don’t need 96k yet. Perhaps someday . . .