Topic: A question on bouncing…

Viewing 8 posts - 1 through 8 (of 8 total)
  • #755
    darcyb62
    Participant

    When doing an offline bounce it seems that the regardless of the section you are bouncing it plays the complete track. For example, if I only want to bounce record bars 20 to 30 of a 50 bar song, it actually plays all 50 bars.

    Is this actually how it works?

    If it is it would be nice to only bounce a selected section or at least fast forwarding or skipping through empty sections of a track.

    Darcy

    #6286
    Zynewave
    Keymaster

    When doing an offline bounce it seems that the regardless of the section you are bouncing it plays the complete track

    It plays from beginning but should stop at the punch out position (if enabled). The reason is that there may be stuff played in the preceding parts that are still sounding in the section you bounce. It could be a reverb tail or synth notes that are still in the release phase. So I chose to always let the bounce render play from the beginning but only start recording at the punch in position.

    #6287
    darcyb62
    Participant

    Never though of that… Cool…

    However it would still be nice to be able to select the start point… maybe with a warning? Working on a song ending right now its quite a wait to bounce a couple of bars…

    #6288
    Zynewave
    Keymaster

    I may decide to change it so that playback render always starts at punch in. It probably is ok to leave it up to the user to ensure that the bounce render start point is not cutting previous sound.

    #6289
    darcyb62
    Participant

    @Zynewave wrote:

    I may decide to change it so that playback render always starts at punch in. It probably is ok to leave it up to the user to ensure that the bounce render start point is not cutting previous sound.

    I think that would be reasonable.

    #6290
    suges
    Participant

    Agreed.

    #6864
    Zynewave
    Keymaster

    @Zynewave wrote:

    When doing an offline bounce it seems that the regardless of the section you are bouncing it plays the complete track

    It plays from beginning but should stop at the punch out position (if enabled). The reason is that there may be stuff played in the preceding parts that are still sounding in the section you bounce. It could be a reverb tail or synth notes that are still in the release phase. So I chose to always let the bounce render play from the beginning but only start recording at the punch in position.

    It appears I was talking nonsense here. I’ve had this FR on my notepad for a while, and today I was going to change it so that render playback starts at punch-in rather than bar 1. I found that it has always worked this way. Are you sure that you had activated punch-in when doing the render?

    #6874
    darcyb62
    Participant

    To be quite honest, I’m not exactly sure what I was doing back then. Looking at it now, it works just fine.

Viewing 8 posts - 1 through 8 (of 8 total)
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