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@moikkelis wrote:
So, you claim podium can do easy sidechain? Post me directions, or maybe track template? I dont understand that which is in wiki. 😳
If we refer to this tutorial:
Could you please describe which parts you don’t understand? Maybe I can use that info to make the wiki guide more understandable.
@moikkelis wrote:
Hey, i have notice that when i have some VSTi OPEN and i tune knobs while song is playing, the space function wont work. Its pretty damn shit to tweak sound and then push to space to return maker and it wont work.
So far what do this is
Novation V-Station
NI Battery 3
Podium will react to the space bar key if the plugin does not intercept the key. Some plugin editors have been coded to use their own key shortcuts, and route unused keys to the host. I’m guessing that the plugins you mention uses the space bar key for something.
@moikkelis wrote:
Frits, why podium doesnt always or at all read very long notes? if i play it from begin its reading fine, but when i try to skip there and there it doesnt read it. This sucks rly.
If you start playback in the middle of notes, Podium will not play these notes. I’ve chosen to do this because the sound would not be the same since the note attack will start at the point where playback starts.
Eh.. How i can get .wav file out on podium using mixer 64bit resolution? Normal 32 floating point wav file. Why there isnt under file menu export -> wav file.. or something like that. 👿
Edit; i manage to get audio out, but why the podium do always master and master2 files? Either of them dont play that my wanted area. First is too short and second start there where first left. Oh.. Facepalm facepalm..
Podium will automatically resize the master bounce sound if you keep the bounce track hidden. If you have shown the bounce track, then you are in charge of sizing the bounce events to whatever time range you want. Delete the two partial master sounds you have, hide the master bounce track, and then the next bounce should generate a properly sized master sound.
Changing the engine bit resolution will not affect any existing bounce sounds you have created in your arrangement. Newly created bounce sounds will be set to whatever the engine resolution is currently. To change the resolution of an existing bounce sound, open the sound properties dialog for the sound, and change the bit-resolution setting.
@moikkelis wrote:
Oh wait, thanks for help Frits! and others too. We have so good and cheery community here. It is so nice to help each others! Have a nice day..
I’m not always available to answer questions over the weekend.
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@moikkelis wrote:
@Zynewave wrote:
@moikkelis wrote:
Oh wait, thanks for help Frits! and others too. We have so good and cheery community here. It is so nice to help each others! Have a nice day..
I’m not always available to answer questions over the weekend.
Yes sir.. Just tell me how i get my song out of this program? I’m able to bounce my track as some wav file. It’s just create “master,master2..” wav files? And this way i cannot use 64bit engine cause it will record it as 64bit wav file and my wavelab doesnt support that. Or at least my version 5 doesnt.
So i want to use 64bit mixer, now tell me how i export normal 32floating point wav file??
I already answered all of this in my second last post in this topic. Please read this and tell me what part you are unsure of.
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@moikkelis wrote:
PLS make like in other host. FILE -> Export WAV file. So we computer dummies will know what we do.
A menu/dialog for sound export is on my future plan. Until then you need to adjust the settings in the sound properties dialog for the bounced sound, if you want it in a different format than the default floating point.
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@moikkelis wrote:
So, i highlight that area and i bounce it. It doesnt bounce begin my selection ❓ Oh boys..
It looks like you deleted the first master sound on the bounce track, but not the second one starting at bar 12. Unhide the bounce track again, delete all bounce events on the track, hide the bounce track, and redo the bounce.