@Malcolm Jacobson wrote:
Very nice improvements! Pity it means my “How to bounce” video is now out of date. 😀
😳 Yeah, I thought about that, but I think the video is still useful for showing the principle behind the Podium bounce system.
The only additional bounce feature I would like to request is a change to the way the “Render within punch range” works. When I edit a clip and select “Render within punch range” I get a new audio file that is the duration of the total arrangement, which is not what I want. To get it to match the duration of the punch range I then have to move/export the bounced audio and trim it in the editor, and then save it again.
Is it possible to change the way “Render within punch range” works so the audio file matches the duration of the punch range?
The punch range render was meant as a time-saver. In case you changed just a few bars in a long track, you could redo the bounce within that range, and still keep the bounced audio of the previous full render.
Podium automatically resizes the bounce sound event to the full arrangement length, so rendering within the punch range still requires that the bounce event is the full length of the arrangement.
@Zynewave wrote:
@thcilnnahoj wrote:
[…] That’s a mouthful! :-#
That’s because they are using the same editor profile. Besides the settings you find in the region dialogs, the profile also logs the “last used” size of resizable panels. So if you have two editors open showing the same profile, the last resize action will determine the size used the next time the editor is opened.
I realize it’s the same profile – I though it was a bug because it doesn’t seem to work the other way around (SWE’s velocity region assuming height of EE’s region). No biggie! 🙂
@Zynewave wrote:
The punch range render was meant as a time-saver. In case you changed just a few bars in a long track, you could redo the bounce within that range, and still keep the bounced audio of the previous full render.
That is actually very cool. I like it to stay that way.
@Zynewave wrote:
The punch range render was meant as a time-saver. In case you changed just a few bars in a long track, you could redo the bounce within that range, and still keep the bounced audio of the previous full render.
I can see why that could be useful, and I don’t expect you to remove that behaviour, so consider my request as an extra feature/function.
@Zynewave wrote:
Podium automatically resizes the bounce sound event to the full arrangement length, so rendering within the punch range still requires that the bounce event is the full length of the arrangement.
Yes, so I’ll explain why this behaviour makes things a lot more complicated than they should be for my type of editing.
The following screenshot shows a voice over I have edited. Originally one file, I have cut the audio into finished takes, and now I need to turn each of the events into a separate WAV file so I can use them in a separate program.
I create a punch-in/out region for the first event and bounce the audio using “Render within punch range”. This is what I end up with:
So now I have a new audio file that is the duration of the entire arrangement, when what I need is an audio file that matches the duration of the event.
So now I move the bounced audio to a new track
and then I have to open the new track in the editor, crop it to the duration of the event, save it and re-import it to the project (to make sure the new file is the right duration).
For this particular arrangement I need to repeat all these steps 7 times. Imagine doing that for a complex arrangement, and you can quickly see how time consuming it becomes.
Is there already a simple way to generate separate, cut-to-length wavs from each event that I am missing?
Cheers,
Malcolm.
@thcilnnahoj wrote:
It’s definitely an improvement. The only inconvenience is that you’ll have to go through the same menus a few times, whereas you could set everything up in one go in a ‘bounce dialog’ like CQSD suggested in another thread.
A big step forward Frits but…as thcilnnahoj said maybe one dialog box as suggested before, is better still. :-k
Why? The right click menu is more accessible for bounce options than before but I think more options are needed. That will make it even longer :-k
What are these additional options?
a. Render and replace file within Punch in range: That may likely solve Malcoms issue and make bounce files shorter, side stepping the need to crop files after a bounce.
b. Stereo to Mono Bounce Option. (Podium really needs a mono switch on each track as well IMO).
c. Multitrack bouncing:
1. Multitrack bounce (Ignore track FX)
2. Multitrack bounce (Ignore master FX)
d. Replace track events: Or bounce in place. This will overwrite any audio on the track being bounced…not just within the Punch in range as suggested in Point a.
e. Track file convert: When you want to Render a track you should have the file convert options pop up. As of the current beta you only get that when you export the file AFAICT.
As you can see that will lengthen the right click menu but in a dialog box (with drop downs) it will be far easier to navigate than even the existing options in 2.22 beta2.
UI changes…
There is a progress box that shows up during renders but really Frits it looks very strange as it just shows a progress bar and no info at all (time left e.t.c). Not nearly as useful as it could be unless some sort of time left info is added please. I suspect the recent changes with Bouncing will encourage users to do more of it so that screen will show up a lot more. Please do consider adding any kind of time info to it thanks.
I mentioned this problem here initially.
@Malcolm Jacobson wrote:
The following screenshot shows a voice over I have edited. Originally one file, I have cut the audio into finished takes, and now I need to turn each of the events into a separate WAV file so I can use them in a separate program.
Is there a reason why you want to use bounce for your export? In your screenshot you have no effects on the track, and there doesn’t seem to be fade-in/out on the individual events, so the bounced audio will be identical to the source audio.
If you just want to export the clips, you could use the “clone phantom sequence” and then “crop unique sequence” on each clip. Then you don’t need to do any edits in the sound editor, but just use the “export to sound file” command in the sound editor file menu.
@Conquistador wrote:
Why? The right click menu is more accessible for bounce options than before but I think more options are needed. That will make it even longer :-k
What are these additional options?
a. Render and replace file within Punch in range: That may likely solve Malcoms issue and make bounce files shorter, side stepping the need to crop files after a bounce.
b. Stereo to Mono Bounce Option. (Podium really needs a mono switch on each track as well IMO).
c. Multitrack bouncing:
1. Multitrack bounce (Ignore track FX)
2. Multitrack bounce (Ignore master FX)d. Replace track events: Or bounce in place. This will overwrite any audio on the track being bounced…not just within the Punch in range as suggested in Point a.
e. Track file convert: When you want to Render a track you should have the file convert options pop up. As of the current beta you only get that when you export the file AFAICT.
As you can see that will lengthen the right click menu but in a dialog box (with drop downs) it will be far easier to navigate than even the existing options in 2.22 beta2.
I’m sorry, but I don’t understand the intended use of most of these suggestions. I’m trying to simplify things, and keep the options to a minimum. I’d like to keep the bounce setup separate from options that deal with file export. That’s what the new “export to sound file” dialog is intended for.
The screenshot you show and some of your suggestions are a mixture of bounce options and file export options. The bounce feature in Podium is a way to reduce the CPU usage in the engine, and so bounced audio is an exact copy of the audio extracted from the engine at the bounce point. If you want to manipulate the bounced audio, then you do that by moving the bounced audio to a new track and do your edits there.
I assume this is a bug (not 2.22 related, but doesn’t need a new thread, I think):
While hovering the cursor over a button on the track header, right-click to bring up the track menu, then left-click on blank space inside the header to cancel the menu. The button your mouse was over at the start has been activated.
@Zynewave wrote:
Is there a reason why you want to use bounce for your export? In your screenshot you have no effects on the track, and there doesn’t seem to be fade-in/out on the individual events, so the bounced audio will be identical to the source audio.
No, I don’t want/need to use bounce for this process. I should have used a separate file for that image. The track I dragged onto the arrangement had “bounce” in the file name, from when it was originally bounced. Sorry to add to the confusion.
@Zynewave wrote:
If you just want to export the clips, you could use the “clone phantom sequence” and then “crop unique sequence” on each clip. Then you don’t need to do any edits in the sound editor, but just use the “export to sound file” command in the sound editor file menu.
OK, I tried that. It’s an improvement, but it’s still 4 steps per event. Another editor I use can accomplish this in one step by simply right-clicking on the event and selecting “glue” (an unfortunately named option but it does the job). Is it possible to get something like this in Podium?
Cheers,
Malcolm.
@thcilnnahoj wrote:
I assume this is a bug (not 2.22 related, but doesn’t need a new thread, I think):
While hovering the cursor over a button on the track header, right-click to bring up the track menu, then left-click on blank space inside the header to cancel the menu. The button your mouse was over at the start has been activated.
Yeah, I’ve been experiencing that too.
Cheers,
Malcolm.
@Malcolm Jacobson wrote:
@Zynewave wrote:
Is there a reason why you want to use bounce for your export? In your screenshot you have no effects on the track, and there doesn’t seem to be fade-in/out on the individual events, so the bounced audio will be identical to the source audio.
No, I don’t want/need to use bounce for this process. I should have used a separate file for that image. The track I dragged onto the arrangement had “bounce” in the file name, from when it was originally bounced. Sorry to add to the confusion.
I didn’t mean why your sound event is named “bounce”. I meant why you want to bounce the track at all, since the result of the bounce rendering will be the same as the events you have placed on the track?
@Zynewave wrote:
If you just want to export the clips, you could use the “clone phantom sequence” and then “crop unique sequence” on each clip. Then you don’t need to do any edits in the sound editor, but just use the “export to sound file” command in the sound editor file menu.
OK, I tried that. It’s an improvement, but it’s still 4 steps per event. Another editor I use can accomplish this in one step by simply right-clicking on the event and selecting “glue” (an unfortunately named option but it does the job). Is it possible to get something like this in Podium?
I can add a “clone and crop sound event” command, which will reduce two steps to one. Which additional steps do you want automated?
@thcilnnahoj wrote:
I assume this is a bug (not 2.22 related, but doesn’t need a new thread, I think):
While hovering the cursor over a button on the track header, right-click to bring up the track menu, then left-click on blank space inside the header to cancel the menu. The button your mouse was over at the start has been activated.
Fixed. Thanks.
@Zynewave wrote:
I can add a “clone and crop sound event” command, which will reduce two steps to one. Which additional steps do you want automated?
The “export to sound file” part.
How about replacing all 4 steps with a “convert event to audio file” option?
Cheers,
Malcolm.
@Malcolm Jacobson wrote:
@Zynewave wrote:
I can add a “clone and crop sound event” command, which will reduce two steps to one. Which additional steps do you want automated?
The “export to sound file” part.
How about replacing all 4 steps with a “convert event to audio file” option?
I’m a bit reluctant to add an “export” command to the edit menu (or the event right-click menu), as I don’t think it belongs there. How about if I add “Export Sound Event To Sound File…” to the sound editor file menu. This will do an export limited to the range of the clicked event. The range is highlighted with a lighter background in the sound editor. This bypasses the need to do the clone and crop edits. What you need to do is select one of the events (in your first screenshot), and then use the file menu in the sound editor. Does that count as one or two steps? 😉
@Zynewave wrote:
How about if I add “Export Sound Event To Sound File…” to the sound editor file menu. This will do an export limited to the range of the clicked event.
Sounds great! 🙂