Topic: Preview 2.40: Minor changes and bug-fixes
- This topic has 10 replies, 3 voices, and was last updated 15 years, 3 months ago by
thcilnnahoj.
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December 10, 2010 at 15:18 #2457
ZynewaveKeymasterI hope this release fixes all reported issues with rendering and latency-compensated plugins. Let me know if you still have issues with rendering.
2.40 beta1 can be downloaded in the VIP lounge:
The inspector, browser and project page tabs will show icons instead of text, depending on font size and project window size.
The minimum width of the inspector and browser pages will scale according to configured font size.
The timeline ruler region will adjust its minimum height according to font size.
Fix: Starting Podium after manually deleting the Podium.ini file would not create a complete default setup.
Fix: A silent gap would appear at the start of the track when bounce rendering a track with latency-compensated effect plugins.
Fix: Using the “render within punch range” command would sometimes leave a silent gap of a few samples at the end of the rendered range.
December 10, 2010 at 17:24 #19948
thcilnnahojParticipantHey Frits… glad to see you back from the coding cave! ๐
It seems zPEQ got under the wheels during the restructuring:

Showing the embedded editor in the inspector additionally freezes everything.
I’ll give the main part of the update a thorough test over the weekend.
Also, previewing a mono sound file in the browser with no arrangement powered on gets sent only to the first output channel (not related to 2.40).
December 10, 2010 at 17:26 #19949
ZynewaveKeymaster@thcilnnahoj wrote:
It seems zPEQ got under the wheels during the restructuring:

Ouch ๐ฏ
I’ll look at that right away. I recommend everyone else wait with testing until I have beta2 ready in a few hours.
December 10, 2010 at 22:31 #19952
thcilnnahojParticipantHmm, I’m afraid I don’t see any change from how it was before… are you sure you uploaded the correct version? ๐
Video here: http://www.youtube.com/watch?v=-7NxUCJ96OY (only just uploaded; should become available soon)
It might be interesting to know it happens even when you put the bounce track before the effect that’s creating latency.
December 11, 2010 at 00:16 #19953
ZynewaveKeymasterBeta2 is up, with a fix for the zPEQ display bug.
December 13, 2010 at 01:30 #19988
ZynewaveKeymaster@thcilnnahoj wrote:
Hmm, I’m afraid I don’t see any change from how it was before… are you sure you uploaded the correct version? ๐
Video here: http://www.youtube.com/watch?v=-7NxUCJ96OY (only just uploaded; should become available soon)
It might be interesting to know it happens even when you put the bounce track before the effect that’s creating latency.
Bug confirmed. Thanks for the video. This is a different latency bug than the one I already have fixed. The fixed bug was a blank gap appearing at the start of a track with latency plugins. I’ll start looking at this tomorrow, and upload a new beta when it’s fixed.
December 13, 2010 at 14:02 #19996
LiquidProj3ctParticipantI didn’t see thcilnnahoj video, so hopefully this could be the same problem. Anyway this was the problem I reported in the support thread.
When I do a master offline bouncing there is some parts in random tracks which….
December 14, 2010 at 03:43 #20011
ZynewaveKeymaster@Zynewave wrote:
@thcilnnahoj wrote:
Hmm, I’m afraid I don’t see any change from how it was before… are you sure you uploaded the correct version? ๐
Video here: http://www.youtube.com/watch?v=-7NxUCJ96OY (only just uploaded; should become available soon)
It might be interesting to know it happens even when you put the bounce track before the effect that’s creating latency.
Bug confirmed. Thanks for the video. This is a different latency bug than the one I already have fixed. The fixed bug was a blank gap appearing at the start of a track with latency plugins. I’ll start looking at this tomorrow, and upload a new beta when it’s fixed.
Wow :shock:, that was a good bug to fix. Please try beta3 and let me know if it fixes all your issues. I remember you once reported a problem with one of your projects, where Nucleum would misbehave at a certain point on the timeline. Please check if this is still present with beta3.
December 14, 2010 at 03:47 #20012
ZynewaveKeymaster@LiquidProj3ct wrote:
I didn’t see thcilnnahoj video, so hopefully this could be the same problem. Anyway this was the problem I reported in the support thread.
When I do a master offline bouncing there is some parts in random tracks which….
Please try beta3, and let me know if you still have these issues.
December 14, 2010 at 15:21 #20014
LiquidProj3ctParticipantFrits, I did two bouncing attempts and it seems to work. I’ll do more attempts this night. Thanks!
December 14, 2010 at 21:14 #20030
thcilnnahojParticipantYep, it seems that did the trick. My Nucleum example project renders fine as well now. Now let’s hope for no side-effects. ๐
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