Topic: Preview: Sound event fade

Viewing 14 posts - 31 through 44 (of 44 total)
  • #8163
    Conquistador
    Participant

    @Zynewave wrote:

    Or is this already part of the plan?

    Extending the destructive edit features of the sound editor is not on the immediate plan.

    Thats fine πŸ˜‰ I think the track level changes are more important right now anyway.

    Cheers. 8)

    #8172
    Zynewave
    Keymaster


    I’ve now got the fades working. After some tests I’m having doubts on how best to store the fade in/out durations. Currently they are locked to the arrangement timeline. Thus if you change the arrangement tempo, or time-stretch a sound event (not yet implemented), the fade in/out positions will move in relation to the actual waveform. Would it be better to have the fade in/out positions lock to the actual waveform data?

    #8176
    Conquistador
    Participant

    @Zynewave wrote:


    I’ve now got the fades working. After some tests I’m having doubts on how best to store the fade in/out durations. Currently they are locked to the arrangement timeline. Thus if you change the arrangement tempo, or time-stretch a sound event (not yet implemented), the fade in/out positions will move in relation to the actual waveform. Would it be better to have the fade in/out positions lock to the actual waveform data?

    Hmmm based on your description of potential side effects or problems with the ‘locked to time line’ approach I would think having the fade in/out positions lock to the actual wave form data would be a better choice.

    #8177
    Podianer
    Participant

    @Conquistador wrote:

    @Zynewave wrote:


    I’ve now got the fades working. After some tests I’m having doubts on how best to store the fade in/out durations. Currently they are locked to the arrangement timeline. Thus if you change the arrangement tempo, or time-stretch a sound event (not yet implemented), the fade in/out positions will move in relation to the actual waveform. Would it be better to have the fade in/out positions lock to the actual waveform data?

    Hmmm based on your description of potential side effects or problems with the ‘locked to time line’ approach I would think having the fade in/out positions lock to the actual wave form data would be a better choice.

    +1

    #8178
    acousmod
    Participant

    I don’t understand how the fades could not be “locked” to the “waveform” but to the timeline ???
    Are not they relative (“locked”) to the sound events : fade in at the begining of an event and fade out at its end ?
    So when we move the event, the fades move together with it, no ?

    I don’t understand why the fades must be relative to the timeline for stretching events ??
    For example, in Vegas, when I stretch events by holding control while draging one of its edge, the fades are stretched according to the event.

    Can you explain please ?

    #8179
    Zynewave
    Keymaster

    So when we move the event, the fades move together with it, no ?

    Yes, of course. What I meant was that the fade duration was stored using the time resolution of the arrangement, instead of a sample offset. So if you had a fade-in duration of e.g. a 1/16th note, and changed the arrangement tempo, the resulting fade-in time in samples would change as well. I am now changing this so that the fade durations are stored as sample offsets.

    #8180
    acousmod
    Participant

    OK πŸ™‚

    #8181
    darcyb62
    Participant

    I would say locked to the waveform…

    #8182
    duncanparsons
    Participant

    well.. I can kinda see both sides..

    Would it be worth having a Lock to Waveform/ Lock to timeline switch, depending on what you actually want to achieve?

    DSP

    #8232
    Zynewave
    Keymaster

    Podium 1.73 is released. This has the basic fade-in/out capabilities that have been discussed in this topic. This is just the first step, but I release it so that you can try it out and give feedback on problems or ideas you may have. I will continue working on e.g. automatic crossfades, applying fade edits to all events in a multiple selection, fade curve defaults etc.

    #8257
    Conquistador
    Participant

    @Zynewave wrote:

    I will continue working on e.g. automatic crossfades, applying fade edits to all events in a multiple selection, fade curve defaults etc.

    That’s good, thanks. 8)

    #8429
    Zynewave
    Keymaster

    After a days work: The waveform shown on sound events are now scaled according to the event gain and fade in/out time settings. Available in release 1.76.

    I think I’ll wait with the support for customizable fade curve defaults. Instead I could easily add a few fixed defaults that can be accessed by right-clicking the fade in/out handles on the event. The two obvious choices would be “Linear” and “Equal power”. Linear is -6dB and equal power is -3dB at the middle of the fade-in/out. What other curve defaults would you find useful?

    #8431
    acousmod
    Participant

    After a days work: The waveform shown on sound events are now scaled according to the event gain and fade in/out time settings. Available in release 1.76.

    Nice !

    The two obvious choices would be “Linear” and “Equal power”. Linear is -6dB and equal power is -3dB at the middle of the fade-in/out. What other curve defaults would you find useful?

    The obvious curves are for me :
    – linear
    – exponential, like when the second value of the custome curve is 100 %
    – logarithmic, when the first value is 100 % (= equal power ?)
    – S curve, when they are both 50 %

    An example :
    the popup that appears when you right click on a fade in Vegas (there is also the inverse S-Curve) :


    and when you right click on a crossfade (combinations of the five previous ones) :

    #8434
    Conquistador
    Participant

    @Zynewave wrote:

    After a days work: The waveform shown on sound events are now scaled according to the event gain and fade in/out time settings. Available in release 1.76.

    ➑ πŸ˜€

    I think I’ll wait with the support for customizable fade curve defaults. Instead I could easily add a few fixed defaults that can be accessed by right-clicking the fade in/out handles on the event.

    Yes thats fine I like that idea. πŸ˜‰

    What other curve defaults would you find useful?

    I think acousmod has answered that question better than me πŸ™‚

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