Topic: Rewire bounce & 64bit mixer problems

Viewing 7 posts - 1 through 7 (of 7 total)
  • #1937
    koalaboy
    Participant

    Hi,

    I’ve found a couple of problems that I don’t think are related to my hardware:

    1) If, in preferences, I change to the 64bit mixing engine (I’ve not tried this before), and audio tracks just play back as noise. 32bit works perfectly.

    2) If I try to bounce (enable offline bounce and render) any rewire track (currently trying Live 8), it’s always full of crackles/pops/glitches. Normal playback works fine.

    Thanks for any thoughts.

    (Intel core i7, Vista 64 business N, Line 6 Toneport UX8)

    #15161
    Zynewave
    Keymaster

    @koalaboy wrote:

    1) If, in preferences, I change to the 64bit mixing engine (I’ve not tried this before), and audio tracks just play back as noise. 32bit works perfectly.

    Just tested, and I don’t have this problem. If you have any plugins on the track, try bypassing them.

    2) If I try to bounce (enable offline bounce and render) any rewire track (currently trying Live 8), it’s always full of crackles/pops/glitches. Normal playback works fine.

    It’s possible that Live 8 does not like faster than realtime playback. Try realtime bounce recording instead of offline rendering.

    #15162
    koalaboy
    Participant

    @Zynewave wrote:

    @koalaboy wrote:

    1) If, in preferences, I change to the 64bit mixing engine (I’ve not tried this before), and audio tracks just play back as noise. 32bit works perfectly.

    Just tested, and I don’t have this problem. If you have any plugins on the track, try bypassing them.

    I’ve just done some more testing, and this happens on a brand new project, with any audio – even VSTs. Something’s going very wrong, but I’m not sure how I can track down what it is. The audio is fine in all other apps (32bit and 64bit).

    Any thoughts what I could do to get more information ? It just sounds like highly distorted/clipped versions of the audio, to the extent it’s almost pure noise.

    #15169
    Zynewave
    Keymaster

    Is the noise present both in live monitoring and in the bounced sound file?

    It would be helpful if you can email me a short bounced wav file with the noise.

    #15175
    koalaboy
    Participant

    Well, I’ve found the cause of the noise in the 64bit engine…

    My Toneport UX8 had it’s ASIO driver set to 24bit. If I change it to 32bit, it works fine, and back to 24bit, and the 64bit engine gives noise.

    I’m not sure *why*, and it hasn’t affected any other hosts with 64bit engines, but I’m sure you’re more likely to offer a technical explanation than I can 😀

    Anyway, I can live with it set to 32bit (and it’s probably better overall anyway), but let me know if you need it tested again at any time.

    #15176
    Zynewave
    Keymaster

    @koalaboy wrote:

    Well, I’ve found the cause of the noise in the 64bit engine…

    My Toneport UX8 had it’s ASIO driver set to 24bit. If I change it to 32bit, it works fine, and back to 24bit, and the 64bit engine gives noise.

    Excellent tip. I checked my 64bit to 24bit conversion routine and found a bug. Please try again when 2.16 is released and let me know if you still have problems with noise.

    Thanks.

    #15226
    koalaboy
    Participant

    😀 😀

    24bit driver works fine now (and I went back and tested 16/24/32 @ 32/64).

    I still can’t offline bounce from Live, but realtime does work so it’s not too bad – It would be really nice if the realtime bounce could be set to process automatically as well, on the B key.

    Thanks Frits. Great support as usual.

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