Reply To: Relative snap?
May 9, 2010 at 11:21
#18083
Participant
Ah, the good circular menu used in games such as Planescape: Torment, Neverwinter Nights, and Silver. 😛
It does sound interesting, but we’d have to try it, I think. Right now, I feel it’d be a little awkward to move events on the timeline by any other means than click-dragging the event itself.
