I’ve noticed that when I change some curves in the embeded editor (volume for example) while playing, the values are not send to the audio until a restart of the play ?
The engine prepares playback approximately one second ahead of time, so if you change events just slightly ahead of the play cursor, the changes will not be heard in the playback.
It seemed to be solved in the floating editor ?
There should be no difference on this behaviour no matter if you’re using embedded or floating editors.
Also, the audio is “muted” when changing the length or splicing an audio sequence until a restart of the play too.
It will be nice if it don’t affect playing…
Yes, this is a problem I will fix at some point.