Topic: Bouncing (offline) resulting in glitched audio

Viewing 4 posts - 16 through 19 (of 19 total)
  • #17526
    Zynewave
    Keymaster

    @druid wrote:

    Thanks for fixing the bug I posted. Though I couldn’t test it, it was reported that 88200Hz has the issue too. Have you fixed it for this as well?

    (I ask just in case; it’s quite possible the fix was a general one and doesn’t need to be tweaked for each sample rate. 😛 )

    Yes. it should work with all samplerates. If you want to test it, try the 2.26 beta10 I just uploaded.

    #17601
    Malcolm Jacobson
    Participant

    @thcilnnahoj wrote:

    Workaround to get real-time bounce recording working: …

    I seem to be having this problem in 2.26. In order to get Realtime Bounce working I have to create a blank item in the track by doing an offline render first.

    Is Realtime Bounce working properly in 2.26 on your system?

    Cheers,

    Malcolm.

    #17602
    Zynewave
    Keymaster

    @Malcolm Jacobson wrote:

    @thcilnnahoj wrote:

    Workaround to get real-time bounce recording working: …

    I seem to be having this problem in 2.26. In order to get Realtime Bounce working I have to create a blank item in the track by doing an offline render first.

    Is Realtime Bounce working properly in 2.26 on your system?

    Cheers,

    Malcolm.

    Automatic creation of sound events for realtime bounce is something I have on my todo list. It’s going to be fixed as part of one of the next track-related releases.

    #17611
    Malcolm Jacobson
    Participant

    @Zynewave wrote:

    Automatic creation of sound events for realtime bounce is something I have on my todo list. It’s going to be fixed as part of one of the next track-related releases.

    Great. 🙂

Viewing 4 posts - 16 through 19 (of 19 total)
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