Topic: Importing MIDI tracks into a ydefault setup

Viewing 6 posts - 1 through 6 (of 6 total)
  • #368
    anfmusic
    Participant

    Okay, I have a default setup with my VSTIs and Reverb busses setup. How do I import a MIDI file into this existing setup? So far I’ve only worked with first loading MIDI files and then building my setup around the file.

    #4073
    Zynewave
    Keymaster

    Use the ‘Import File…’ menu to import your MIDI file into your existing project. If your VSTis are properly set up with MIDI channels etc. then the plugins will automatically be assigned to the track in the new arrangement.

    I wrote a short tutorial in a previous topic:
    http://www.zynewave.com/forum/viewtopic.php?t=202

    #4074
    anfmusic
    Participant

    Is it, or can it be possible to drag an individual track from one arrangement into another arrangement? Let’s say everything is setup as you have described. So your MIDI file is imported and you have all of the tracks assigned to the proper VSTIs and busses. Then you decide you would like to take the keyboard MIDI track from another arrangement and add it to your current song. Is there a way to get that one track from the other arrangement into the existing one you’re working on? There are times that I will use Jammer or Band In a Box to generate a new part or solo for me. There has been no easy way with any sequencer to take that one track that I need and import it into an existing arrangement. Can it be possible to import the new MIDI file with the new track, open the new arrangement, copy the entire track, then open the arrangement you you want it in and paste the entire copied track into a new track? To easily be able to swap individual tracks between arrangements would be a very unique and powerful feature!

    #4076
    Zynewave
    Keymaster

    Currently a track cannot be copied to the clipboard, but I’ll add it to the plan. Until then you’ll have to copy all the events on the track (quickest way is to use the track inspector event list), go to the new arrangement, create a new track and then paste the events.

    #4079
    duncanparsons
    Participant

    I just had a play with that sort of thing…

    I created a new test project, and made 2 new arrangements, A and B
    I opened A, and created a track (A1), and put 1 event in it (A1E).

    I then pressed Ctrl+L to get the Object List, and dragged (A1) from the list onto B. It created a track (A1), but with no events…

    So I double clicked on arranagement A in the object list, to get both arrangements open (this is a cool feature, and never mentioned anywhere!). I then dragged event A1E onto the A1 Track in arrangement B. No dice.

    I also tried dragging A1E from the TrackInfo window in arrangement A onto the A1 track in B – still no dice.

    I realise that the code has never been written, but it would be a fabulous way of doing remixes and edits.

    The only way is to drag the events from the object list (which is a pretty tidy way anyway, so long as you take care to name all the events with some clarity!!!)

    One thing I did notice tho. If you repeat the procedure above, so there are two arrangement windows open, then load a new project from file -> Access Violation… But I realise this will be a rare thing!

    HTH
    DSP

    #4095
    Zynewave
    Keymaster

    One thing I did notice tho. If you repeat the procedure above, so there are two arrangement windows open, then load a new project from file -> Access Violation… But I realise this will be a rare thing!

    Thanks for alerting me to this. I tried it and managed to make my system crash as well. Hopefully it is the same bug that you experienced. The crash occurs if the track inspector event list in the separate editor window is not empty. If you select a track with no events before loading a new project, then I’ll bet you won’t see the crash. Bugfix will be in 1.22.

    Dragging of events across editors is currently not implemented. Events are lightweight objects (need to be cause there can be millions of them in a project), so event drag operations are handled differently compared to when you drag objects that appear in the object lists.

Viewing 6 posts - 1 through 6 (of 6 total)
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