Topic: Loop/Stretch Tools

Viewing 15 posts - 1 through 15 (of 18 total)
  • #177
    Spectrum
    Participant

    I’d like to see looping and stretching of audio like in ACID and Sonar 3. Will this be introduced in the future? Perhaps using granular synthesis of audio for the best result. πŸ˜•

    #3316
    Zynewave
    Keymaster

    Time-stretching will be implemented at some point. Too soon to say when it will be ready.

    #3545
    aea
    Participant

    Time stretching would be nice but in the meantime how about just a MIDI loop/strech function?

    #3546
    suges
    Participant

    You know I read EVERYWHERE, on all the msg boards and everything, people always want time stretching. What IS time stretching, and why is it useful?

    If it’s simply changing the tempo of an audio file while maintaining the pitch (or vice versa), wouldn’t the quality of one built into a sequencer be not high enough for professional use? What I mean is, when I’m, say, remixing an R&B track into a house track, original being 80 bpm and dance version being 124 bpm, the only program I can really use on the acapella is ProSoniq TimeFactory…anything else leaves too many noticeable artifacts to be actually used. And the main reason TimeFactory is so good is because it does the processing offline (since it uses so much horsepower).

    Anyways I must be missing something since there are sequencers that do have it built in. Somebody let me know.

    Suges

    #3547
    Spe3d
    Participant

    @suges wrote:

    You know I read EVERYWHERE, on all the msg boards and everything, people always want time stretching. What IS time stretching, and why is it useful?

    If it’s simply changing the tempo of an audio file while maintaining the pitch (or vice versa), wouldn’t the quality of one built into a sequencer be not high enough for professional use? What I mean is, when I’m, say, remixing an R&B track into a house track, original being 80 bpm and dance version being 124 bpm, the only program I can really use on the acapella is ProSoniq TimeFactory…anything else leaves too many noticeable artifacts to be actually used. And the main reason TimeFactory is so good is because it does the processing offline (since it uses so much horsepower).

    Anyways I must be missing something since there are sequencers that do have it built in. Somebody let me know.

    Suges

    http://www.dspdimension.com/html/timepitch.html

    That should help answer the question πŸ˜‰

    Best regards,

    Spe3d

    :O)

    #3560
    suges
    Participant

    Very informative, sp3ed!

    What I’m most curious about is I guess what sort of MUSICAL things would you be doing with a feature like that? I know Live and Acid have this real-time stretching business, but every song I’ve heard made with time stretching active…the time-stretched parts sound like garbage (like a low-quality stretch algorythm). So what I’m asking is, why would you want real-time stretching instead of doing your tempo corrections offline with a high-quality algorhythm?

    Cool.

    Suges

    #3561
    jens
    Participant

    Suges, your question is difficult to answer.

    first of all: there are sequencers who do it offline – e.g. CubaseSX which uses the Prosonic algorithm you mentioned.

    This algorithm is very useful for complex material (e.g. vocals, guitar-recordings etc.) but I don’t like it’s sound for drums.

    Drums tend to need a different kind of processing.

    Then, making it a even more complex field, there are artifacts which are likeable and there are artifacts which are plain ugly.

    Cakewalk Sonar and Ableton Live can produce some nice artifacts, while
    Tracktion’s algorithms make me want to puke.

    The ‘good’ artifacts play a recognizable role in the modern eletronic
    music.

    To make it an even more complex field there is also beat-slicing which has the same function as time-stretching but works in a completely different way. (e.g. Propellerhead Recylce! works this way)

    I hope this has helped to at least partly answer your question. πŸ˜‰ πŸ™‚

    #3562
    suges
    Participant

    Ahh you know what jens, that makes a lot of sense. I failed to take into consideration that time-stretching sound artifacts could be used as a creative tool. Leave it to the techno guys! heheh

    That’s cool, my question is answered.

    Suges

    #3563
    jens
    Participant

    techno? πŸ˜• No, not really for techno πŸ™‚

    Go to http://www.xplodingplastix.com and click in the upper menu on ‘music’. Then e.g. scroll down to track 9 ‘treat me mean, I need the reputation’ – listen to the drums especially the breaks which start at about
    3:00. πŸ˜‰ πŸ˜€

    edit: actually track 3 ‘sunset spirals – take2’ is an even better example. πŸ˜€

    #3564
    suges
    Participant

    Damn jens, that’s the best looking site I’ve ever seen!

    Well I stand TOTALLY corrected! That’s some extremely cool drumwork. Still falls in the “electronic” category, but definitely not techno.

    Very very cool. So you did those drums with time stretching? I’d like to see how to do that.

    I do deep house, and in house we in most cases use drum samples of real drums, and just re-EQ them so they thump on the dancefloor better. Most of the instrumentation is either samples of real instruments or actual real instruments, so I gotta say I’m totally unaccostumed to using cool electronic tricks, even though I know house gets lumped into the “electronic” category.

    I need to know more about these cool possibilities!

    Anyhoo, thanks for the example, jens!

    Suges

    #3565
    jens
    Participant

    first I have to clarify: that’s not my site! 😳

    Xploding Plastix are imo currently one of the best eletronic acts and their
    latest album received last year the grammy for ‘best electronic album’ πŸ˜‰

    Yes I know that house as well as techno doesn’t normally use drum-loops… πŸ™‚ – Xploding Plastix make virtually everything with using sample-loops…
    (although live they have a real drummer and a real bass-player) and those grainy drum-sounds are made with time-stretching (the grainyness is a typical artifact)
    this is one of my tunes I did with Sonar. For the drums I only used loops – what sounds like a guitar is a highly played bass-guitar – listen to the break which starts at about 1:30 – the bass-guitar which fades in again in the background sounds totally weird – that’s another time-stretching artifact 8)

    #3587
    suges
    Participant

    @jens wrote:

    first I have to clarify: that’s not my site! 😳

    Xploding Plastix are imo currently one of the best eletronic acts and their
    latest album received last year the grammy for ‘best electronic album’ πŸ˜‰

    Ahh, my bad. Yeah they’re pretty good!

    @jens wrote:

    this is one of my tunes I did with Sonar. For the drums I only used loops – what sounds like a guitar is a highly played bass-guitar – listen to the break which starts at about 1:30 – the bass-guitar which fades in again in the background sounds totally weird – that’s another time-stretching artifact 8)

    Most interesting indeed. Definitely some creative possibilities with this time stretching business! Thanks for these nice examples!

    Cool.

    Suges

    #14294
    aMUSEd
    Participant

    What happened with this? Did it get implemented? I can’t seem to find a way to do much with an audio file in terms of dragging to stretch or slicing by transient etc.

    #14295
    koolkeys
    Participant

    I know you can slice audio files by transient now, but as far as I know, no timestretch yet.

    Brent

    #20713
    dawilliams660
    Participant

    Well I use Presonus sometimes I can take a sample that is 89bpm go to the tempo which is set to 120bpm and my sample will play at that speed i would love for this software to do that I would leave Cakewalk, Cubase, Presonus & Pro-tools for this permanently

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