Is there a reason why offline rendering the master track doesn’t use my entire cpu? The load never goes over 30% on my quad core machine. So I assume it’s just using one core/thread for the rendering.
It’s actually faster to put a recorder effect on the master chain and just record the playback. It is quite annoying having to wait 15 minutes for a 3 minute track to render.
I haven’t tested this, but I assume this behaviour is the same when offline bouncing a track, as the mechanism used is the same IIRC.
It might be a bug, but it also might just be me missing a setting somewhere. All input is appreciated 🙂
It depends on how many plugins you have in your arrangement. A plugin chain on a single track can only use one cpu-core, because each plugin depends on the finished output of the previous plugin. So if you only have plugins on your master track, then only one core can be used. That’s the same in realtime and offline rendering. If the offline render is slower than realtime, then I would think a plugin is to blame. Some plugins may not be capable of doing faster than realtime, and thus may block the offline render. Try switching out the plugins to see if one of them is to blame.