I must admit, I am a little bit lost with this feature..
I have a drum sequence that I want wo “humanize”. On the same track I enable “randomize note timing”. No matter what value I dial in, I never hear a difference. Even with 200 ms. The drums should then be total out of time, because 200 ms means 100 ms +/- the snap grid. Is there anything I do wrong here?
I would so like to have a quantise feature that gives me a “visible” clue of what it does.. i.e. a destructive quantise that can be set in tics. THAT would make a difference. Podium is so great to work with Midi (audio too!! 😉 ), but it lacks some good quantise features, or at least I didn’t get the gist of how to work with it.
Please anybody? Andy idea how to humanize my drum sequences?
Been a while since I used this feature, so I just tested it to see it was still working. The amount of randomization is scaled according to note lengths. Anything above quarter notes are applied the full timing randomization. You probably have very short notes in your drum sequence.
I made the randomize timing option mainly to achieve variation with several tracks playing the same note sequence. This could be a violin section consisting of 12 solo violin tracks. If they play slow long notes then a large time randomization achieves a nice effect, whereas passages where they play short staccato notes would generally require more precise timing of the players.
I don’t think this feature is suited to add humanization to drum tracks. For that it would probably be best if the plugin where to make the intelligent decisions, like e.g. the Jamstix plugin.
I wanted to resurrect this thread because I feel it is time to give MIDI users a feature that is very important when working with midi drum tracks. Perhaps you find some spare time (ok, I know you won’t 😉 ) to implement a simple groove randomization. Best would be to have the possibility to dial in a certain percentage of quantize snap..