@H-man wrote:
Have since created a patch for a kick with Nucleum which I am very happy with but couldn’t be bothered working into this track.
Anyway, have a listen… 🙂
Hey excellent! Keep em coming. 🙂
I’ve been letting this ‘lil tune loop around winamp,…
Once I’ve finished tweaking presets I will knock up a demo too.
I initially struggled a bit to get some drums out of Nucleum, but finally got what I believe are some usable sounds.
Cheers
I
Super! 🙂
I’ve been going through presets and correcting for the new panning feature and am pleased with the results of the new panning controls. The delay’s response also sounds a lot better.
Although some patches can be fairly demanding on CPU, it is possible to get some great sounds out using just 2 osc and 1 filter. There seem to be certain combinations of settings that push CPU demand, mainly for pad type sounds. Mostly I think performance is acceptable in terms of the quality of the sound which is great.
Thanks
8)
@Zynewave wrote:
The two shape dials works as two independent busses. You need to route a modulator into a shape, and then route the shape to a target. When the shape dial is at the default center position, the modulator is routed straight thru. With the shape dial you can twist the modulator curve. Turning the shape down produces a curve.
Aha, ok, thats helps. 🙂
I’ve checked this out again and indeed there is some curve shaping going on, though I’m not sure what exactly, nonetheless the result is usable and probably will become more determinable with experience.
😉
@H-man wrote:
The Shape dials only affect the LFOs (I think this is right?). So if you are using an LFO to modulate a parameter then you can use the Shape dials to tweak the LFO. Depending on the speed of the LFO, I thought this could have a substantial impact on the sound, especially at the start of a note.
Frits, can you confirm?
Yes, please confirm. I suppose I need to test this more attentively.
I concur, ’tis a good initiative.
In answer:
1. yes
2. yes
3. yes
I suggest we limit to 24bit files to keep it manageable and work within a CC Creative Commons licensing model.
@Per Lichtman wrote:
Actually, I would replace the shape dials with the Master ADSR. The shape dials are a bit overkill here and most presets don’t use them so you would have space there. I haven’t found any of my own presets improved significantly by using the shape dials in combination with the mod matrix either. It would definitely keep the polyphony from getting eaten up as quickly.
Agreed. I have not noticed much if any result on the sound from the shape dials, so if these were to be replaced with Master ADSR or Panning dials as Per Lichtman suggests here, that would perhaps improve the synth.
Also as Per noted, the numerical readouts are excellent.
Please look at improving the delay, which as Per noted is perhaps too limited to keep in, however as limited as it is, it provides an essential sound shaping component and without it many presets would sound dull.
It is no problem for me too use external delays for my own purposes, however I am interested in contributing presets and demo tracks that make exclusive use of Podium and Nucleum, without having to resort to external tools.
@Zynewave wrote:
I was considering removing the delay, and add the two panner dials instead. But I see that a lot of the user-made presets are already using the delay, so I’m afraid we’re stuck with the delay. I’ll look at ways to improve the delay later on.
Sure the delay is not the funkiest, but considering that there is not yet a Zdelay, it is still very useful for overall ‘out of box’ usability, especially in regard to making some demo tracks using Podium/Nucleum exclusively. So please keep this in. (or do a Zdelay)
Panning controls would just about complete the main elements needed for a well rounded synth.
The one thing I would like to see is an arpeggiator, but do not expect such at this time, for the moment EnergyXT/Arp4midi provide an alternative.
🙂
Dang it, I noticed I’m still using v0.24, and have just tried v0.25. Indeed, quite a big difference in the response of the LFOs, also the additional mod sources and targets increase the scope for sound design. Sounds much better.
Gonna have to retweak eveything yet again… 😉
Would it be possible to include effects parameters as mod targets as well?
Cheers
🙂
+1 Looping multi take MIDI recording
you can create your own rinxai page under user pages, and upload your file there.
Thanks, will do. 🙂
@Per Lichtman – thanks for the comments. I do try keep the preset volume consistent, and will keep tweaking the bank till all is even. It seems somewhat tricky to control and maintain peak volume when searching for sweet spots on the FM dials..,
@ Frits – thanks for the changes, will check it out. Actually, I’m still figuring out the intricacies of Nucleum, and it is probably possible that your suggestion will work, I just need to dig in there a bit more, so no worries about adding features. Maybe Nucleum 2, way down the road, can address some extras.
Also, is there a way for me to upload the bank to Zynewave, I would like to maintain a single file, rather than uploaded multiple versions. And please go ahead and include these presets as part of the default bank if you wish.
Next, hoping to get some good drum sounds out of Nucleum….
rxi
I have uploaded a bank of 68 presets for Nucleum here.
It is a work in progress, with a full bank of 128 presets to be released as Nucleum progresses.
Many of the presets are best heard by playing and holding notes on a keyboard, since they evolve and change over time….
Imo, Nucleum is a promising generator, with good potential for sculpting impressive and usable sounds.
Performance needs to be optimized, although already improved, especially loading time.
More features I would like to see are lower speed capability for LFOs, and lag/delay for LFO start time, and host sync for LFO and Delay effect.
More waveforms, vintage squares and saws. Ideally would like the option to use external waveforms.
Cheers..
🙂
Looking forward to testing the controversial Nucleum. Bring it on! Something for the weekend please. 🙂
I suppose the proof is in the pudding…. 😉
Do you mean something like the audio/midi equivalent of OpenGL? An API for audio/midi widgets? Perhaps something like this available on the Linux platform. I’m not aware of anything thats cross platform or windows specific. Its a neat idea and will probably see the light of day in some years to come.