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Viewing 12 posts - 1 through 12 (of 12 total)
  • in reply to: energyxt vsti multichannel problem #11343
    townkat
    Participant

    Yup, thats how i do it now, but is there planed any change with this?

    IMHO Cubase way of importing multichannel instruments is the most logical to me, because most vstis start with a numer of channels wich is not the one u need, u always need more or less channels and this means the plugin need to be configured before loading into project.
    Also manualy creating tracks for vsti’s is … is not automaticaly :D.

    The workflow should be:
    i add a new instrument
    software should do:
    -open the instrument so i can setup the number of outputs
    -creates the instrument group track wich also contains midi data and is also bounce enabled in the same time (this way solo does not mute parent)
    -creates the instrument tracks
    -everybody is happy! 😀

    thnx

    edit: dynamicaly creation/deletion of tracks acording to vsti later setting would be great too, and would eliminate the first step

    in reply to: energyxt vsti multichannel problem #11341
    townkat
    Participant

    yep, it’s kinda fixed, the new energyxt 2 vsti does not allow multiple audio outputs:(..

    thnx anyway

    another problem with multiple audio outputs
    Let’s say i use one instrument (drum sampler) wich have 2 stereo outputs.
    We send kick to ch 1+2 and snare to ch 3+4.
    In podium we should create 2 stereo tracks and use one of them for feeding midi to the instrument, or create a 3rd one just for midi.
    But if you want to solo one of this instrument outputs it also mutes the midi track, wich means no midi for the instrument. Is there a better way to do this ?

    thnx again

    in reply to: a bug and some sugestions #6166
    townkat
    Participant

    yup, P4 2.4GHz HT bus 800MHz, 512RAM, sblive+kx

    in reply to: a bug and some sugestions #6163
    townkat
    Participant

    Hi,

    Seems that i cannot reproduce that bug again here. Sorry but I played alot with podium since i was having that problem and i probably changed something in podium settings (and i also deleted the project i sended to you).

    I also noticed that if i load any VSTi (multiple outs or not) into podium and i wrap it in a new bounce track and i check “unload plugins when bounce is activated” the same crash type ocurs ( bounce render progress dialog appear but the progress bar does not advance). I was probably doing the same thing with vsampler without noticing this detail.

    If i can help more please let me know.

    cya

    in reply to: Zynewave synth & effects, opinions? #6161
    townkat
    Participant

    I just hope that the plugins will be optional at the instalation stage because some poeples (like me) want just a clear sequencer and use their favorite plugins. So, who wants to play the demos/use zynewave plugins just live the checkbox selected when instaling podium.

    in reply to: a bug and some sugestions #6152
    townkat
    Participant

    few more:
    – mono files in the list (ctrl+L) are played only to the left channel
    – every time i want to save my work i have to go to the project window first wich means few more clicks than it should (in other software there is Ctrl+S, or save button directly in the sequencer)
    – podium->energyxte->waveshell – does not work while
    energyxt(standalone)->energyxte->waveshell – works

    cya

    in reply to: a bug and some sugestions #6143
    townkat
    Participant

    Quote:
    i mean the list that opens in the right of the screen, you know, the file browser, where you can hit enter and play files from hdd (view menu->new list window, ctrl+L, or the List button near the help button)

    You can’t change the audition volume in the lists. They are played straight through to the soundcard output.

    i understand, maybe youl add a volume controll to the list window sometime, i will find it usefull

    in reply to: a bug and some sugestions #6141
    townkat
    Participant

    1.

    Quote:
    1. ok, i understand, i agree with you on this now. But B buton does not offline bouncing (offline bounce = ctrl+b), it just switches between already bounced track and the the unbounced ones.

    You need to hold the control key and click on the B button to do the bounce rendering. Toggling the B button can be used to compare a previous bounce render with edits you made on the track.

    Yup, i know how it works, i just sugested that B directly do it offline, you can change ctrl+B to do it online…heh? what do you think ? (i hope other users will reply on this)

    2. solved
    3. solved

    4.

    Quote:
    4. how can i set the volume of files played in the list? and what its audio path ? (i cant see it in the mixer)

    You use the gain dial to control the output of the track. Support for setting a volume curve on each sound event on the tracks is coming in a future update.

    i mean the list that opens in the right of the screen, you know, the file browser, where you can hit enter and play files from hdd (view menu->new list window, ctrl+L, or the List button near the help button)

    and the rest of them are solved too

    thnx, cya

    in reply to: a bug and some sugestions #6138
    townkat
    Participant

    1. ok, i understand, i agree with you on this now. But B buton does not offline bouncing (offline bounce = ctrl+b), it just switches between already bounced track and the the unbounced ones.

    2. i always use the same midi ins/outs and audio ins/outs, so why should i tell podium each time this thing?

    new:

    3. what are those checkboxes for tempo and time signature for?

    4. how can i set the volume of files played in the list? and what its audio path ? (i cant see it in the mixer)

    Question:
    I have one track (track1) with some audio samples on it, i wrap it in a new bounce track and hit ctrl+b, then i add some more samples on track 1 after the end of the bounce region and select bounce track and hit ctrl+b,
    but the bounce audio event does not extend automaticaly so it does not bounce the new added samples too until i manualy resize the bounce track audio event.
    Is this the desired behaviour for a bounce track?

    I think there is a little confusion about the bounce thing (at least for me). If for bouncing i need a specialy created bounce track, then why there is an option for each track to make it bounceable ? Or in reverse order, if any track can be bounceable why there is a “Wrap in a new bounce track” option?

    i’ll add more soon….:)

    thnx

    in reply to: Offline bounce recording – UI? #5821
    townkat
    Participant

    i am ok with that but also a background rendering option (wich i know is not easy to do) will save some user waiting times, but only if it works really smooth (if windows can handle that), for the future of corse

    cya

    in reply to: Feature request: zoom on mouse wheel #5820
    townkat
    Participant

    ahh, sorry i didnt knew that, its ok this way…

    … but maybe when your priorities will be solved you’ll add an option in the setup menu to change what mouse wheel do (probably in a sort of a key bindings menu)

    cya

    in reply to: Offline bounce recording – UI? #5815
    townkat
    Participant

    i am for solution C, just one buton press when working and many options for different styles… (the closest to freeze)

    be carefull, initialy i was for solution A because i didnt read enough carefull all the sugestions…. being the first mentioned solution it tend to seem the most simplest but it isn’t

    and why not changing the bounce word to freeze? i got crazy searching the net for an app that can freeze busses or groups ….

    being my first post i must thank you for your work (wich fortunately is based on a great IDEA)

    … and dont sell your work to apple when your application will also be
    popular, i mean soon .. 🙂

    cya

Viewing 12 posts - 1 through 12 (of 12 total)
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