Zynewave's Forum Page
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ZynewaveKeymasterI haven’t yet shelled out the 50$ to upgrade my GPO license, and there does not seem to be a demo download of the GPO4.
Is the 5.0 version a separate DLL, or are all the different speaker configurations supported by the same DLL?
Do you have other surround-capable hosts in which you could test the GPO4 5.0 surround support?
ZynewaveKeymaster@Malcolm Jacobson wrote:
@Zynewave wrote:
How about if I add “Export Sound Event To Sound File…” to the sound editor file menu. This will do an export limited to the range of the clicked event.
Sounds great! 🙂
After some consideration and experimentation, I did not like my suggestion with the specific export option. Instead I added the “Clone And Crop” command to the event edit menu. Upon using this command you can then use the normal “export to sound file” in the sound editor.
ZynewaveKeymasterBeta 3:
• Added marker region to all the sound editor profiles in the default setup.
• The sound editor now supports the Alt+M shortcut for inserting a marker at the cursor. The Q/W shortcuts will step between markers in the sound, in addition to the markers in the arrangement. When a marker is selected the cursor left/right keys can be used to select the previous or next marker.
• Updated the edit menu in the sound editor. The “select all” and “select all from cursor” commands will now select an audio segment instead of markers.
• Added “fade-in” and “fade-out” edit commands to the sound editor.
• Renamed the “clone phantom sequence” and “crop unique sequence” edit commands to “clone” and “crop”. Added “clone and crop” command which will do both actions in one step.
• VST effects are no longer reset with “all notes off” MIDI messages. This avoids crashes occurring with IK Multimedia effect plugins.
ZynewaveKeymaster@Markus wrote:
Hi guys
I’m back! Like it or not 😮
Podium has take some rly nice steps while i’m was away. I read that Frits is now focusing on inspector. So here is one idea to develop it to even better!
Pls let me know what you guys think 8)
I’m planning to do some more work on the inspector in the coming releases. This will include a redesigned group panel which may be a solution for your “FX slot” in the screenshot. Hopefully I’ll complete the inspector changes before the end of 2009.
September 21, 2009 at 04:07 in reply to: Restricted to Podium license owners
ZynewaveKeymasterThis content is restricted to Podium license owners.
ZynewaveKeymaster@likemopinto wrote:
C:Users
AppDataRoamingZynewave – This folder will usually be hidden by Windows and you will need to turn on hidden files. Just to be SAFE, I am not 100% sure this is the same for all versions of Windows!! I repeat! So please be valiant when hunting down this folder! A quick shortcut for getting to the Zynewave appdata folder is to write the following in the explorer address bar:
%appdata%Zynewave
That should work on all recent Windows versions, and should also work even when the “do not show hidden files and folders” Windows option is selected.
ZynewaveKeymasterHi, welcome to the forum.
Check out this topic:
http://www.zynewave.com/forum/viewtopic.php?t=1876
In that topic there are some tips to things you can try. The most common cause for long closing times is anti-virus programs.
Frits
ZynewaveKeymaster@Malcolm Jacobson wrote:
@Zynewave wrote:
I can add a “clone and crop sound event” command, which will reduce two steps to one. Which additional steps do you want automated?
The “export to sound file” part.
How about replacing all 4 steps with a “convert event to audio file” option?
I’m a bit reluctant to add an “export” command to the edit menu (or the event right-click menu), as I don’t think it belongs there. How about if I add “Export Sound Event To Sound File…” to the sound editor file menu. This will do an export limited to the range of the clicked event. The range is highlighted with a lighter background in the sound editor. This bypasses the need to do the clone and crop edits. What you need to do is select one of the events (in your first screenshot), and then use the file menu in the sound editor. Does that count as one or two steps? 😉
ZynewaveKeymaster@thcilnnahoj wrote:
I assume this is a bug (not 2.22 related, but doesn’t need a new thread, I think):
While hovering the cursor over a button on the track header, right-click to bring up the track menu, then left-click on blank space inside the header to cancel the menu. The button your mouse was over at the start has been activated.Fixed. Thanks.
ZynewaveKeymaster@Malcolm Jacobson wrote:
@Zynewave wrote:
Is there a reason why you want to use bounce for your export? In your screenshot you have no effects on the track, and there doesn’t seem to be fade-in/out on the individual events, so the bounced audio will be identical to the source audio.
No, I don’t want/need to use bounce for this process. I should have used a separate file for that image. The track I dragged onto the arrangement had “bounce” in the file name, from when it was originally bounced. Sorry to add to the confusion.
I didn’t mean why your sound event is named “bounce”. I meant why you want to bounce the track at all, since the result of the bounce rendering will be the same as the events you have placed on the track?
@Zynewave wrote:
If you just want to export the clips, you could use the “clone phantom sequence” and then “crop unique sequence” on each clip. Then you don’t need to do any edits in the sound editor, but just use the “export to sound file” command in the sound editor file menu.
OK, I tried that. It’s an improvement, but it’s still 4 steps per event. Another editor I use can accomplish this in one step by simply right-clicking on the event and selecting “glue” (an unfortunately named option but it does the job). Is it possible to get something like this in Podium?
I can add a “clone and crop sound event” command, which will reduce two steps to one. Which additional steps do you want automated?
ZynewaveKeymasterFixed.
ZynewaveKeymaster@Conquistador wrote:

Why? The right click menu is more accessible for bounce options than before but I think more options are needed. That will make it even longer :-k
What are these additional options?
a. Render and replace file within Punch in range: That may likely solve Malcoms issue and make bounce files shorter, side stepping the need to crop files after a bounce.
b. Stereo to Mono Bounce Option. (Podium really needs a mono switch on each track as well IMO).
c. Multitrack bouncing:
1. Multitrack bounce (Ignore track FX)
2. Multitrack bounce (Ignore master FX)d. Replace track events: Or bounce in place. This will overwrite any audio on the track being bounced…not just within the Punch in range as suggested in Point a.
e. Track file convert: When you want to Render a track you should have the file convert options pop up. As of the current beta you only get that when you export the file AFAICT.
As you can see that will lengthen the right click menu but in a dialog box (with drop downs) it will be far easier to navigate than even the existing options in 2.22 beta2.
I’m sorry, but I don’t understand the intended use of most of these suggestions. I’m trying to simplify things, and keep the options to a minimum. I’d like to keep the bounce setup separate from options that deal with file export. That’s what the new “export to sound file” dialog is intended for.
The screenshot you show and some of your suggestions are a mixture of bounce options and file export options. The bounce feature in Podium is a way to reduce the CPU usage in the engine, and so bounced audio is an exact copy of the audio extracted from the engine at the bounce point. If you want to manipulate the bounced audio, then you do that by moving the bounced audio to a new track and do your edits there.
ZynewaveKeymaster@Malcolm Jacobson wrote:
The following screenshot shows a voice over I have edited. Originally one file, I have cut the audio into finished takes, and now I need to turn each of the events into a separate WAV file so I can use them in a separate program.
Is there a reason why you want to use bounce for your export? In your screenshot you have no effects on the track, and there doesn’t seem to be fade-in/out on the individual events, so the bounced audio will be identical to the source audio.
If you just want to export the clips, you could use the “clone phantom sequence” and then “crop unique sequence” on each clip. Then you don’t need to do any edits in the sound editor, but just use the “export to sound file” command in the sound editor file menu.
September 17, 2009 at 13:46 in reply to: Key focus problem experienced with certain plug-ins (solved) #16403
ZynewaveKeymaster@thcilnnahoj wrote:
did you mean that Podium may ignore a space bar key press in cases where the plug-in in focus actually uses it, instead of just silently consuming the key press like in this case? Wouldn’t that be expected?
Yes.
does Podium intentionally not act on other shortcuts (S, M, R, for starters) as long as a plug-in window has focus?
Yes, only a limited number of track related keypresses are supported, although I could add the SMRB shortcuts. The thing is that you may have multiple editors open, so if the plugin window has focus it is not obvious which editor should receive key presses that are not used by the plugin.
ZynewaveKeymaster@Malcolm Jacobson wrote:
Very nice improvements! Pity it means my “How to bounce” video is now out of date. 😀
😳 Yeah, I thought about that, but I think the video is still useful for showing the principle behind the Podium bounce system.
The only additional bounce feature I would like to request is a change to the way the “Render within punch range” works. When I edit a clip and select “Render within punch range” I get a new audio file that is the duration of the total arrangement, which is not what I want. To get it to match the duration of the punch range I then have to move/export the bounced audio and trim it in the editor, and then save it again.
Is it possible to change the way “Render within punch range” works so the audio file matches the duration of the punch range?
The punch range render was meant as a time-saver. In case you changed just a few bars in a long track, you could redo the bounce within that range, and still keep the bounced audio of the previous full render.
Podium automatically resizes the bounce sound event to the full arrangement length, so rendering within the punch range still requires that the bounce event is the full length of the arrangement.

