@Markus wrote:
Hi guys
I’m back! Like it or not ๐ฎ
Podium has take some rly nice steps while i’m was away. I read that Frits is now focusing on inspector. So here is one idea to develop it to even better!
Pls let me know what you guys think 8)
I’m planning to do some more work on the inspector in the coming releases. This will include a redesigned group panel which may be a solution for your “FX slot” in the screenshot. Hopefully I’ll complete the inspector changes before the end of 2009.
@likemopinto wrote:
C:Users
AppDataRoamingZynewave – This folder will usually be hidden by Windows and you will need to turn on hidden files. Just to be SAFE, I am not 100% sure this is the same for all versions of Windows!! I repeat! So please be valiant when hunting down this folder!
A quick shortcut for getting to the Zynewave appdata folder is to write the following in the explorer address bar:
%appdata%Zynewave
That should work on all recent Windows versions, and should also work even when the “do not show hidden files and folders” Windows option is selected.
Hi, welcome to the forum.
Check out this topic:
http://www.zynewave.com/forum/viewtopic.php?t=1876
In that topic there are some tips to things you can try. The most common cause for long closing times is anti-virus programs.
Frits
@Malcolm Jacobson wrote:
@Zynewave wrote:
I can add a “clone and crop sound event” command, which will reduce two steps to one. Which additional steps do you want automated?
The “export to sound file” part.
How about replacing all 4 steps with a “convert event to audio file” option?
I’m a bit reluctant to add an “export” command to the edit menu (or the event right-click menu), as I don’t think it belongs there. How about if I add “Export Sound Event To Sound File…” to the sound editor file menu. This will do an export limited to the range of the clicked event. The range is highlighted with a lighter background in the sound editor. This bypasses the need to do the clone and crop edits. What you need to do is select one of the events (in your first screenshot), and then use the file menu in the sound editor. Does that count as one or two steps? ๐
@thcilnnahoj wrote:
I assume this is a bug (not 2.22 related, but doesn’t need a new thread, I think):
While hovering the cursor over a button on the track header, right-click to bring up the track menu, then left-click on blank space inside the header to cancel the menu. The button your mouse was over at the start has been activated.
Fixed. Thanks.
@Malcolm Jacobson wrote:
@Zynewave wrote:
Is there a reason why you want to use bounce for your export? In your screenshot you have no effects on the track, and there doesn’t seem to be fade-in/out on the individual events, so the bounced audio will be identical to the source audio.
No, I don’t want/need to use bounce for this process. I should have used a separate file for that image. The track I dragged onto the arrangement had “bounce” in the file name, from when it was originally bounced. Sorry to add to the confusion.
I didn’t mean why your sound event is named “bounce”. I meant why you want to bounce the track at all, since the result of the bounce rendering will be the same as the events you have placed on the track?
@Zynewave wrote:
If you just want to export the clips, you could use the “clone phantom sequence” and then “crop unique sequence” on each clip. Then you don’t need to do any edits in the sound editor, but just use the “export to sound file” command in the sound editor file menu.
OK, I tried that. It’s an improvement, but it’s still 4 steps per event. Another editor I use can accomplish this in one step by simply right-clicking on the event and selecting “glue” (an unfortunately named option but it does the job). Is it possible to get something like this in Podium?
I can add a “clone and crop sound event” command, which will reduce two steps to one. Which additional steps do you want automated?
Fixed.
@Conquistador wrote:
Why? The right click menu is more accessible for bounce options than before but I think more options are needed. That will make it even longer :-k
What are these additional options?
a. Render and replace file within Punch in range: That may likely solve Malcoms issue and make bounce files shorter, side stepping the need to crop files after a bounce.
b. Stereo to Mono Bounce Option. (Podium really needs a mono switch on each track as well IMO).
c. Multitrack bouncing:
1. Multitrack bounce (Ignore track FX)
2. Multitrack bounce (Ignore master FX)d. Replace track events: Or bounce in place. This will overwrite any audio on the track being bounced…not just within the Punch in range as suggested in Point a.
e. Track file convert: When you want to Render a track you should have the file convert options pop up. As of the current beta you only get that when you export the file AFAICT.
As you can see that will lengthen the right click menu but in a dialog box (with drop downs) it will be far easier to navigate than even the existing options in 2.22 beta2.
I’m sorry, but I don’t understand the intended use of most of these suggestions. I’m trying to simplify things, and keep the options to a minimum. I’d like to keep the bounce setup separate from options that deal with file export. That’s what the new “export to sound file” dialog is intended for.
The screenshot you show and some of your suggestions are a mixture of bounce options and file export options. The bounce feature in Podium is a way to reduce the CPU usage in the engine, and so bounced audio is an exact copy of the audio extracted from the engine at the bounce point. If you want to manipulate the bounced audio, then you do that by moving the bounced audio to a new track and do your edits there.
@Malcolm Jacobson wrote:
The following screenshot shows a voice over I have edited. Originally one file, I have cut the audio into finished takes, and now I need to turn each of the events into a separate WAV file so I can use them in a separate program.
![]()
Is there a reason why you want to use bounce for your export? In your screenshot you have no effects on the track, and there doesn’t seem to be fade-in/out on the individual events, so the bounced audio will be identical to the source audio.
If you just want to export the clips, you could use the “clone phantom sequence” and then “crop unique sequence” on each clip. Then you don’t need to do any edits in the sound editor, but just use the “export to sound file” command in the sound editor file menu.
@thcilnnahoj wrote:
did you mean that Podium may ignore a space bar key press in cases where the plug-in in focus actually uses it, instead of just silently consuming the key press like in this case? Wouldn’t that be expected?
Yes.
does Podium intentionally not act on other shortcuts (S, M, R, for starters) as long as a plug-in window has focus?
Yes, only a limited number of track related keypresses are supported, although I could add the SMRB shortcuts. The thing is that you may have multiple editors open, so if the plugin window has focus it is not obvious which editor should receive key presses that are not used by the plugin.
@Malcolm Jacobson wrote:
Very nice improvements! Pity it means my “How to bounce” video is now out of date. ๐
๐ณ Yeah, I thought about that, but I think the video is still useful for showing the principle behind the Podium bounce system.
The only additional bounce feature I would like to request is a change to the way the “Render within punch range” works. When I edit a clip and select “Render within punch range” I get a new audio file that is the duration of the total arrangement, which is not what I want. To get it to match the duration of the punch range I then have to move/export the bounced audio and trim it in the editor, and then save it again.
Is it possible to change the way “Render within punch range” works so the audio file matches the duration of the punch range?
The punch range render was meant as a time-saver. In case you changed just a few bars in a long track, you could redo the bounce within that range, and still keep the bounced audio of the previous full render.
Podium automatically resizes the bounce sound event to the full arrangement length, so rendering within the punch range still requires that the bounce event is the full length of the arrangement.
@thcilnnahoj wrote:
– You may want to adjust the default size of the editor window (if not related to screen size) or horizontal size of the piano keys, as the new linked velocity buttons don’t fit anymore.
Done.
– A minor inconsistency concerning the MIDI/note editor. The EE (embedded editor) will in some rare cases copy the velocity region height from the SWE (separate window editor), though they’re fine with having different region heights most of the time. Here’s one way to reproduce this:
Switch to the ‘Editor’ profile > select a MIDI sequence > in the EE, set height of velocity region with the drag-handle > double-click a MIDI sequence to bring up the SWE and leave it there (it should have a different velocity region height) > click on a sound or curve sequence, so the EE switches to a different editor > select a MIDI sequence again > the EE should have assumed the velocity region height from the SWE.
…That’s a mouthful! :-#
That’s because they are using the same editor profile. Besides the settings you find in the region dialogs, the profile also logs the “last used” size of resizable panels. So if you have two editors open showing the same profile, the last resize action will determine the size used the next time the editor is opened.
Wow. This turned out to be the same bug that I found in IK Amplitube over two years ago:
http://www.zynewave.com/forum/viewtopic.php?t=1406
It’s likely that the new plugins use some of the code that is also found in Amplitube. It appears to me that this would be a very simple bug to fix.
If you search for Amplitube on this forum you’ll see that I and other users have failed to get a reply from IK about this.
Since it seems unlikely that IK will fix this soon, I’ve modified Podiums code so that the standard “all notes off” and “all sound off” MIDI messages are only sent to VST instruments and not effects. Fingers crossed that this will not cause other plugins to suffer from hanging notes. Hopefully the IK synths will not crash if they receive “all notes off” messages ๐
Now all the tracks are active in that arrangement and I canยดt even get it to open anymore.
You can disable the “activate power when opening arrangement editor” in the Preferences. That will allow you to open and edit the arrangement without loading the crashing plugin.
@thcilnnahoj wrote:
@Zynewave wrote:
If this works in other hosts, then it could be because these hosts parse keypress messages before Windows distributes the messages to the key focus window.
Is this not recommended, then, or something you’d rather not do?
I believe the way I’m doing it is the standard way to respond to key messages in Windows. I prefer to keep to the norm, to ensure compatibility with future Windows versions.
If so, would you suggest I ask FF again about this, and also point them to your post? Theirs are the only plug-ins I know of that exhibit this problem, but judging from some posts I’ve found here, there seem to be a few others, too.
You’re welcome to present my response to the fabfilter developers.
If you are referring to the posts about the space key (start/stop) being inactive when a plugin editor has focus, then that may not be the same problem. That could be the plugin editor responding to Podium that it used a key press, in which case Podium will not use it for its own shortcuts.