By the way, it would be great if we could have some kind of a music lounge here in the forum. I assume the user base of Podium is very versatile as far as music is concerned. We could help each other with mixes and ideas.
The forum here is probably the easiest way to communicate, but you could set up a project collaboration page in the wiki. This would provide you with a place where you could upload and share project files, wave files and mp3 files.
@P. Rene wrote:
where is poduim 1.67 at
Demo versions are not released as frequently as the full version. I’ll probably update the demo when 1.68 or 1.69 are released.
Podium 1.67 is released, featuring the sub-folder save of project and sound files. I’ll continue to improve the start page for the next release.
Will the fix be in the next update?
Yes. Going up in a day or two.
I’ve changed the scan & import function so that the actual plugin loading is done by the UI thread. This fixes the RealGuitar2 hang. I figured there may be other plugins that gets confused if they are not loaded from the UI thread. There was a recent report about a conflict between Cygnus and JCM900 which may be related. The downside is that the scanning is a tiny bit slower now and the progress dialog is a little less responsive to user input, but I think it is worth the sacrifice to get a more stable plugin load.
@Improv wrote:
@Zynewave wrote:
Could you try to create a new project using the project wizard in 1.66 and see if this causes it to hang?
I did that just now and specified first the RealGuitar2 folder and then my whole vstplugin folder, both worked, no problem-quick import, no hanging.
I have tried the RealGuitar2 demo, and I get the hanging too. I don’t think it has anything to do with the new project start page. I get hanging too when using the ‘quick setup’ or ‘scan & import’ commands in the project wizard. This also happens in release 1.65. I can use the ‘import plugin’ commands to import the RealGuitar2 plugin without problems. The problem only occurs with the scanning procedure. The difference is that the plugin scanning occurs in a background thread to allow the user to abort the scanning with the abort button in the progress dialog. This appears to cause problems with RealGuitar, as if it assumes that the plugin construction occurs in the UI thread. I’ll do some more testing.
