Zynewave's Forum Page
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ZynewaveKeymasterI’ve updated the screenshot on page 1. I’m still having fun working on this 😀
ZynewaveKeymaster@Conquistador wrote:
Would Synthmaker also simplify the development of zplugs for you?
No, although Synthmaker is equally suited to create effect plugins. One problem with Synthmaker plugins is that the plugins take a relatively long time to initialize when loaded. Having maybe more than one hundred Synthmaker effect plugins in an arrangement could lock up Podium for a long time when enabling power.
Synthmaker is ideal for me to create synth plugins, since they often require a large editor window which would not fit as an embedded zPlugin editor in the Podium track inspector anyway.
ZynewaveKeymasterWelcome grymmjack
Thanks for the comments. I’m sure you will encounter plenty of missing features eventually. We’ll talk about those when you find them 🙂
Frits
ZynewaveKeymasterAre you considering selling Nucleum as standalone too? Perhaps this would shed some light on Zynewave too.
Maybe. That depends on what you guys think about the sound. If it is good, I could try to set it up as donationware, and with a separate download. Synthmaker also has the option to create a standalone exe of the plugin. I’ve tried this, and the feature of zooming the entire UI to full-screen looks sweet on a 1600×1200 20″ display 😀
It’s certainly also on my mind that the plugin could be a good way to draw attention to zynewave.com and Podium.
ZynewaveKeymaster@Podianer wrote:
@Zynewave wrote:
@Zynewave wrote:
The next Synthmaker project I’m considering is a drummachine based on sample playback.
Maybe I should rephrase that. I don’t intend to make a drummachine emulation with builtin sequencer. I imagine it to be a simplistic drumkit sampleplayer, that can replace the need for the Drumatic plugin in the current example project.
It would be perfect if this sampler could use the sfz format. Since it is open source, you might consider implementing it..
I was thinking more a dedicated drum sampler, which can be achieved relatively easily with the default components available in Synthmaker. A full-blown sampler (with support for sfz) is a far bigger project.
ZynewaveKeymaster@jpleong wrote:
It doesn’t look “Zynewaveish” enough! There’s a charm to gain/pan knobs you designed for Podium and I would much prefer those to the “brushed aluminum” look you have here.
The knobs I’m using so far in Nucleum are the default knobs that comes with Synthmaker. I could spend some time trying to customize these, but I don’t want this project to steal away too much time from Podium development. I can always refine the knobs later on.
ZynewaveKeymaster@Zynewave wrote:
The next Synthmaker project I’m considering is a drummachine based on sample playback.
Maybe I should rephrase that. I don’t intend to make a drummachine emulation with builtin sequencer. I imagine it to be a simplistic drumkit sampleplayer, that can replace the need for the Drumatic plugin in the current example project.
ZynewaveKeymaster@Podianer wrote:
I would like to see a random button that randomly creates a sound..
I hope to add such a button in the center of the feedback orbs 😉
I have yet to figure out how to do this in Synthmaker.
ZynewaveKeymaster@Conquistador wrote:
I would make an early FR though…well two FR’s heh… 😛
1. Some sort of facility for sample import
2. An ArpSample import in an FM-synthesis synth?
I prefer to keep the plugin concept simple. Implementing multiple synthesis techniques in one plugin would complicate the UI considerably. I would prefer to create individual plugins with focus on different synthesis techniques. The next Synthmaker project I’m considering is a drummachine based on sample playback.
ZynewaveKeymaster@rinxai wrote:
Usually with FM synthesis, one can define some kind of algorithmic relationship between operators such as A+B+C or A*B+C etc, providing for more possibilities in sound shaping (Hexter has choice of 32 algos). Perhaps something like this is already in Nucleum?
No such algorithm selector in Nucleum. My design goal was to keep the synthesis parameters to a minimum, and to try to avoid “type selector” parameters.
In Nucleum you have three operators/oscillators which produce sine waves. That’s what you set up in the left side of the operator section. The middle orbs tries to visualize how each operator feeds its output signal back as a phase modulation, either as self-modulation or to the neighboring operators. The volume knobs on the right side sets how much each operator is routed to the two filters. It’s a simple setup. Only you can get very nasty sounds if you overdo the phase modulation feedback.
ZynewaveKeymasterThere currently is no legato edit command in Podium, but it would be easy to implement if it is simply a matter of adjusting the length of the notes so that they stop at the start of the next note event. Is it required by GPO that the notes slightly overlap?
February 23, 2008 at 23:56 in reply to: Shouldn’t the default when you open a project have the #11818
ZynewaveKeymasterSam, I assume you know that you just need to disable the “activate power when opening arrangement editor” option in the preferences dialog, and then Podium behaves as in previous versions.
February 23, 2008 at 21:17 in reply to: Shouldn’t the default when you open a project have the #11809
ZynewaveKeymasterIt’s on purpose that I’ve set the default to on. Why would you prefer it to be off?
February 23, 2008 at 19:01 in reply to: Restricted to Podium license owners
ZynewaveKeymasterThis content is restricted to Podium license owners.February 23, 2008 at 18:25 in reply to: Restricted to Podium license owners
ZynewaveKeymasterThis content is restricted to Podium license owners.
