Can each of these have their own option please?
I’ll put that on the plan. I’m not so sure about the faded colors though. They are calculated as a blend between the defined color and the background color of the current color scheme. If you were to define the faded color state, it will not be possible to make them appear ‘faded’ with different color schemes.
There is a ‘Surround’ example project with the Podium installer. This uses a couple of plugins (such as a surround panner) that Acousmodules has created specifically for Podium. Links should be in the project stickie note.
Frits
Your project is always mixed in the resolution you define for the engine in the preferences. Created bounce track sounds are by default set to this resolution to ensure exact reproduction. You are free to change any of the bounce tracks sounds to any resolution you desire. Typically you would do this only for the master track. Setting the master sound to 24 bit will still do all the mixing in 64 bit, but the bounce recording to the master track is stored in the 24 bit file, and thus is truncated of course. After you have sent your 24 bit file to the CD-factory (perhaps), you can always change the resolution of the master sound back to 64 bit float, and redo the bounce recording.
Do I misunderstand what you are trying to do?
Edit: And yes, Podium does not have dithering yet, so the 64 bit engine output is truncated to the 24 bit resolution file.
Hi Conquistador,
I would imagine developing a panner would not take that long and would be considerably easier than implementing surround sound in the first place.
That is probably correct, but implementing a quality surround-panner is not a trivial task either. It is not just a matter of juggling levels between the channels. To achieve spatial realism it will need to have separate delays for each channel, all depending on distance parameters etc.
Additional but separate colour options for Pan, Bounce and Solo
What are you referring to with ‘pan’ color?
A track level numerical db indicator
On the plan.
any plans at all to include a simple score editor of some sort?
That is going to take a while. Of course it would be a natural extension to Podium, so eventually I hope it will be implemented.
Also any plans for any sort of basic video features?
Yes, but my primary focus currently is music production. As long as there are basic music production features missing, I will not start to widen the feature-set, for things such as video production.
Podium has very capable surround but falls short of the other elements of post production.
I implemented the surround routing capabilities because I found it essential for the design of the Podium engine. So my intention is of course to expand on this in the future.
Thanks for your comments,
Frits
Bounce track sounds are created with the mixer engine resolution, to ensure that the bounced recording reproduces exactly the non-bounced material. You can override this, by entering the sound properties of the created bounce track sound and change the bit resolution from 64bit floats to 24 bit.
Hi Francois,
If Console or eXT are imported as insert plugins, then it must be something to do with the audio routing inside these plugins.
If when importing Console or eXT into Podium you ended up with separate mappings for inputs and outputs, then the plugin is configured as a global plugin. Thus you should assign the device input and output mappings to separate tracks. When a device input mapping is assigned to a track, Podium treats it as a send. This means that the ‘send’ dial on the track controls how much is sent to the plugin, and the ‘gain’ dial on the track controls how much of the dry signal is passed thru the track. If this is how you have set it up, then try to turn the ‘gain’ dial on the track to ‘off’.
Frits
The device definition files can be downloaded from the same download topic where you downloaded the full version. They are just Podium project files. You won’t find them on the Synth1 website. Use the ‘import plugin definition’ command in the project wizard to ensure they are imported correctly according to the location where you have installed Synth1.
I set up a test project to see if I went wrong anywere when I was setting up the studio. When I looked in the a,b,c,d banks in the preset menu all my presets where there in place, bank 1 had been put in A and 2 in B and so on, But in the project that Im working on there not there
The first time you probably had imported the Synth1 device definition file. This file is set up with the correct banks for all the presets. In your new project you probably have imported the Synth1 by selecting the dll file (or the import all command). This will not create as accurate a preset collection as the device definition file provides. Note that to reduce the size of the downloadable full version, the installer does not include the device definition files. You can download these separately.
Another thing is that if I go into the browser were the file menu is it stops doing it.
That is valuable information. I would guess it has something to do with the rate that the plugins are getting idle notifications. I’ve had difficulties with this before, particularly with SynthEdit creations. Drumatic is made with SynthEdit, and possibly Retro Delay as well. Next step would be to identify which plugin is doing the spikes. Could you try step by step bypassing (the X button next to the mapping on the track) all instances of a plugin, until the problem disappears. Start with the effects. I doubt it is the Synth1 that is causing this.
I would also be happy if you could email me your project file. I have all the plugins you mentioned, so I should be able debug the problem and see what causes this.
or is my machine just not up to it (P4 3ghz ht/ 256 mb ram).
That’s twice the CPU speed than what I am using. The 256MB memory should not be a problem with the plugins you are using.
Hi Stu,
There can be many explanations to the CPU spikes. You say that it is the same synth you are using between the two projects, but are you using the same presets as well? And which synth is it btw? Just the slightest change to a preset can introduce denormalization issues. Also try to increase the ASIO buffer size to see if this reduces the problem.
Frits
Hi,
I downloaded the Kontakt 2 demo. I think the 4 MIDI ports are meant for standalone use. I managed to enable my two MIDI inputs which then got assigned to the first two ports. VST plugins cannot use multiple MIDI ports, so only the first port is enabled and the three remaining are listed as ‘not available’.
Frits
Hi xis23,
I downloaded the Intakt demo, and found some example rx2 files here:
http://www.loopmasters.com/Rex-Downloads.asp
I loaded the Intakt Demo VST in Podium, mapped it to a track, located the rx2 file with the Intakt browser, double-clicked, and the rex file loaded and played ok. Is this similar to how you are trying to use the rx2 files?
Frits
Hi,
Resizing multiple events with the mouse is on the plan. You can use the key shortcuts to adjust the size of all selected events.
Frits
but I didn’t found how to change the presets which are in the Library. Can we access them with program changes too ?
I assume you mean MIDI program changes, when you refer to automatable preset change. It is up to the receiving device what it uses program changes for. Some devices may use program changes for other things than recalling presets. You cannot automate recall of Podium library presets. They are tied to the track and they have no associated program number. Some time in the far future I may make it possible to assign presets to sequence events.
Currently, on the time line at the top of the sequence edit window, you can right click and ‘insert new tempo here’. Maybe a another option to ‘insert preset change’ or, as you say, drag and drop a preset on to the timeline.
The presets need to be associated with a device assigned to a track, so dropping the preset on the time ruler, is ruled out.
Hi,
Are you using library presets? There is a short discussion about this here:
http://www.zynewave.com/forum/viewtopic.php?t=270
Frits
