This would be doable, if I chose to ignore delay compensation rules in cases where the routing bites its own tail.
Consider that you can insert plugins with latency between two sends on a track, and that you can have a bus return feed into effects with latency before being routed through another bus send. Thinking about it too long can give you a headache :-k
No, all effects are applied to the track. They cannot be applied to individual events on the track.
Seemed like a good topic for a video demonstration, so I created a short video of how it can be done:
http://www.youtube.com/watch?v=KJjTyrAohkM
It requires that the plugin you use has a VST parameter for setting the dry/wet ratio.
What you can do is automate the bypass, mix or wet/dry parameter in the effect. That way you can control when and by how much the effect should be applied along the timeline.
@carl wrote:
can you highlight tracks and group them so you can copy all of them at once later in the timeline? also when you beat slice a track and then chop up the audio to glitch it up can you glue all of the small clips together as one track?
Bundling events as Liquid suggested is one way to easily move around a large number of related events. Another method is to simply bounce the track with the chopped up slices, and copy the bounce to another track. Then you have a single sound of your rearranged drum slices.