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Viewing 15 posts - 1 through 15 (of 40 total)
  • in reply to: Preview: Zynewave Nucleum #11941
    Igr0
    Participant

    And there is great explained video about FM synthesis. From this video you will realize that FM is very easy in theory. Enjoy.
    http://uk.youtube.com/watch?v=e4OWsez10Zg

    in reply to: Preview: Some UI changes in 1.98 #11755
    Igr0
    Participant

    Any beta on the way? 🙄

    in reply to: Preview: Some UI changes in 1.98 #11707
    Igr0
    Participant

    Only thing it’s no good, that midi and audio clips are TOO agressive ( especially yellow and green) IMO

    in reply to: Preview: Some UI changes in 1.98 #11704
    Igr0
    Participant

    It’s really nice!

    in reply to: Preset changer… #11642
    Igr0
    Participant

    @Zynewave wrote:

    So, if vsti don’t have browser, does it mean that i can change preset only in inspector?

    You can change presets in the inspector, or using the track context menus.

    I may add an option in the future to embed a preset changer in the plugin window frame.

    Haaa! Thank you, Fritz 😀

    in reply to: FR: Meters. #11623
    Igr0
    Participant

    @Zynewave wrote:

    Ok, you mean a numeric meter value in addition to the graphic meter. That is on the future plan.

    Yes, Fritz! :))) That is i talked about.

    in reply to: FR: Meters. #11621
    Igr0
    Participant

    I will post some pics today here from others hosts, so you will see what i mean. I mean signal metering on every track, including master track. It,s just a small box on the chan. strip which show peaks of output signals in number format. This value always changing.

    in reply to: FR: Meters. #11608
    Igr0
    Participant

    @Conquistador wrote:

    @Igr0 wrote:

    Why not to implement meters on every ch. strip. So we can see the signal strenght i db. Who else think that this function is useful? Thnx.

    I assume you mean on each track in the arranger if that is the case I definitely agree. I made some suggestions for that here.

    I meant each track in the mixer. Anyway your thread is exactly about that. I think is just musthave option.

    in reply to: Will be ever Podium support skinning? #11359
    Igr0
    Participant

    @Zynewave wrote:

    Buttons, sliders and various shadow effects are not based on bitmaps but is algorithmically rendered by Podium on startup. The rendering depends on color setup, text sizes and user resizing of panels etc. So it is not a matter of simply allowing users to replace a default set of bitmaps.

    Some elements can be made skinnable, such as the brushed metal texture. At some point I’ll probably support that.

    Thnx. Looking forward to that.

    in reply to: Will be ever Podium support skinning? #11358
    Igr0
    Participant

    @Zsolt wrote:

    I think what sets Podium apart is its sleek and attractive design and looks, which would surely change if skinning was an option.
    I do wonder how I could turn off that brushed steel look or where that texture can be found so I could change it. Just to see how that would look, not really a fan of brushed steel 😉

    This is the answer 😉

    in reply to: Something about automation. #11305
    Igr0
    Participant

    Hi Frits, about fixing the automation. Just trying to notice things above this post. 🙄

    in reply to: Preview: Detached track inspector #11297
    Igr0
    Participant

    It’s better.

    in reply to: Something about automation. #11286
    Igr0
    Participant

    Bump:)

    in reply to: 1.95 #11280
    Igr0
    Participant

    Ahh. Sure big thanx to beta testers, especially to *Conquistador*.

    in reply to: 1.95 #11278
    Igr0
    Participant

    Congratulations!

Viewing 15 posts - 1 through 15 (of 40 total)
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