@UncleAge wrote:
Now, 90% of what I do after tracking is done mostly in Podium. And yes, I have owned a Reaper license for quite some time. However, even though Reaper may be capable of doing what I need I just can’t get used to the workflow and screen. Personal preference I know and for me a big deal. There is no way I’m subjecting my eyes to that for hours on end. And that is why I choose Podium. I never get eye fatigue when using
Yes, that makes sense – Podium’s gui is much more refined than Reaper’s (it was gorgeous right form the start) – you can clearly tell what Frits’ background is…
personally I prefer Reaper by far – but I clearly see your point – opening Podium is much more of an aesthetical joy than opening Reaper…
🙂
what utterly rocks about the gui is that each instance can be individually resized and recalls its size! 😯 😀
How piss-poor the vst-specs are compared to this! 😈
@Conquistador wrote:
@jens wrote:
indeed, indeed – long overdue… – one of the first FR that have ever been made for Podium I dare to say… 😉
Yes this seems to have popped up here and there recently. A very nice request indeed. A highly useful addition to Podium’s feature set. Simple but powerful. Current options work well I must say, but audio fades and handles on clips or a similar feature would certainly save a great deal of time!
Of course Frits will decide, but I think another gentle reminder is certainly worth posting. 8)
Frits has his own vision regarding development and I respect that but let me tell you that I initially made the request more that two years ago… 😉
As Podium isn’t my main host it’s relatively easy for me to wait for it though… 😀
@acousmod wrote:
I haven’t decided on what’s next.
Audio fades and handles, of course 😉
😆
indeed, indeed – long overdue… – one of the first FR that have ever been made for Podium I dare to say… 😉
b.t.w.: it looks very good Frits, but it already did that before… – stop messing with the gfx and give us fade-handles and cross-fading for audio goodamit! 😀
@Zynewave wrote:
You can argue that you want the complete hierarchy swapped upside down, to get a top down visual presentation of the signal flow
never dared to ask for it – but yes, sounds good…. 😆
Looking very good! – Thanks! 😀 8)
@Dandruff wrote:
the ability to move/reorder these inserts around (up and down) on the fly!
huh??? That’s already possible easily as it is now – what am I missing here? 😕
I voted ‘engine related’ – audio fade-in/-out is most important to me…
(and for some reason I know that it’s already on the list for quite some time, isn’t it, Frits? 😆 )
ah I see – thanks for clarifying, Frits! 😀
@stu wrote:
Thanks fo that 🙂 . I just wanted a way of displaying the range that comes up when I edit the actual synth (0-127). Ive done what you said and changed it in the properties but I just put 0-127 instead of 0.00 1.27, will this work O.K.
what vst-parameter is it exactly that you wanted to automate? 🙂
Are there really vst-plugins with parameters which have 7bit resolution?
– Wouldn’t this actually contradict the vst-specs? 😕
first I have to clarify: that’s not my site! 😳
Xploding Plastix are imo currently one of the best eletronic acts and their
latest album received last year the grammy for ‘best electronic album’ 😉
Yes I know that house as well as techno doesn’t normally use drum-loops… 🙂 – Xploding Plastix make virtually everything with using sample-loops…
(although live they have a real drummer and a real bass-player) and those grainy drum-sounds are made with time-stretching (the grainyness is a typical artifact)
– this is one of my tunes I did with Sonar. For the drums I only used loops – what sounds like a guitar is a highly played bass-guitar – listen to the break which starts at about 1:30 – the bass-guitar which fades in again in the background sounds totally weird – that’s another time-stretching artifact 8)
techno? 😕 No, not really for techno 🙂
Go to http://www.xplodingplastix.com and click in the upper menu on ‘music’. Then e.g. scroll down to track 9 ‘treat me mean, I need the reputation’ – listen to the drums especially the breaks which start at about
3:00. 😉 😀
edit: actually track 3 ‘sunset spirals – take2’ is an even better example. 😀
Suges, your question is difficult to answer.
first of all: there are sequencers who do it offline – e.g. CubaseSX which uses the Prosonic algorithm you mentioned.
This algorithm is very useful for complex material (e.g. vocals, guitar-recordings etc.) but I don’t like it’s sound for drums.
Drums tend to need a different kind of processing.
Then, making it a even more complex field, there are artifacts which are likeable and there are artifacts which are plain ugly.
Cakewalk Sonar and Ableton Live can produce some nice artifacts, while
Tracktion’s algorithms make me want to puke.
The ‘good’ artifacts play a recognizable role in the modern eletronic
music.
To make it an even more complex field there is also beat-slicing which has the same function as time-stretching but works in a completely different way. (e.g. Propellerhead Recylce! works this way)
I hope this has helped to at least partly answer your question. 😉 🙂