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ZynewaveKeymasterBeta15 is up.
I have finally finished my code review of all the changes in 2.23. I think most of the reported bugs have been fixed in the process, but I’ll go through all the bug reports over the next couple of days. If no big bugs appear, I hope to have a release ready for friday. Many of the good suggestions for improvements that have been posted in this thread will make it into a later release.
New in beta15 are shortcut buttons in the mixer for showing/hiding effect chains, new effect buttons, source and input selectors. The parameter selector on parameter tracks are now aligned to the effect selector in the parent strip that is being automated.
ZynewaveKeymaster@thcilnnahoj wrote:
About beta 12:
– What’s up with the ‘apply track height’ command – is it supposed to replace ‘set default track height’? The help text says it only works on parameter tracks however (and it does), so shouldn’t the menu entry itself say so if that’s the intention? Also, I think it’s strange that you get this option in any track menu, regardless if it’s a parameter track or not. I hope it’s just a mixup. 🙂
The “apply track height” command is just a rename of the old menu. It was a bug that the menu always affected parameter lanes.
– “Show send controls” help only reads “shows send dials”, whereas the options for gain and pan read “faders/dials.”
– “Show source selectors” help reads “shows parameter selectors.” (?)Fixed.
If 2.23 is finished, it’d be great if you could take a look at the real-time bounce issue mentioned here: http://www.zynewave.com/forum/viewtopic.php?p=15899#15899. With beta 12 and the new signal chain layout it seems Ctrl-H is gone, and so it’s become impossible to unhide effect tracks so you can insert an empty event to record in manually. 🙁
I have a link to that post, and I’ll get back to that eventually. Probably not going to make it into 2.23. As a consequence, in beta14 I have put the “Hide track lane” option back into the selector menus. Eventually I’ll remove the hide track lane option entirely, but only once I get the realtime bounce mended, and fixed some issues with track copy/paste.
ZynewaveKeymaster@thcilnnahoj wrote:
@Zynewave wrote:
Sure. Probably coming in 2.24.
Otherwise known as Podium 4.0! =P~
@Zynewave wrote:
– I think the ‘default track color’ setting is ready to be retired. With the default opacity settings, it messes everything up if you select anything but shades of grey.
Can you clarify?
Um, I’ll try, but I can’t guarantee that my explanation will make sense to you! 😆
For reference, example 1 has 2.23’s default color settings: overall color opacity 100%, track background opacity 20%, some random track colors and no default track color assigned.Before 2.23, you could select a default color and still override it when you set per-track colors, provided you set opacity to 100%.
Now, the strips are always colored, even if you set rack/header/strip opacity to 0. Even on higher opacity levels you don’t override the default track color but can only add various track colors to it instead. So you have a choice between all track backgrounds being pretty much shades of the same color (ex. 2, low opacity) or getting a real color mix (ex. 3, high opacity), like in previous versions, but coloring the whole strip this time. All in all very bright compared to the default settings. (Edit: It can of course be dark as well – I meant to say it’s quite intense.)
Setting the default color to a shade of grey is a little more useful, as you can make tracks appear generally brighter or darker, if moderately applied. (Edit: Sorry, this is of course not correct. It can be achieved by setting a lighter or darker shade of the panel background color! It’s just that I always use grey…) 😉
Thanks for the screenshots. You’re right. I made an experiment in beta11, where the opacity setting would fade into the default track color, instead of the panel color. That resulted in the fully colored track background in your screenshot. I’ve now reverted back to fading into the panel color. That makes the “default track color” still relevant, I think 😉
Btw. I’ve modified the default track coloring slightly in the new beta14, and specified a new default track color. Let me know if the new default colors present problems.
ZynewaveKeymaster@H-man wrote:
The state of the track headers no longer changes with the tabs (I liked this behavior a lot).
What state? With “tabs”, do you mean the tabulator key or the page headers at the top of the project window?
As mentioned I’d like the state of the inspector and browser to be stored/recalled across tabs as well.
Please clarify.
Clicking on a track in the rack doesn’t highlight the corresponding track in the mixer or track headers (ie. Group track).
If the track is shown in the rack, then it is already the focus track, and so should already be highlighted in the tracks and mixer regions?
Adding output gain and output panning to and effect in the rack sets the fader at two locations on the mixer strip (two active squares) and shows additional Pan & Fade controls in the mixer
I belieave that’s how it always have worked, or do you mean you have found a new bug?
Would it be possible for the new track menu to stay rolled out and change focus as you click on different tracks in the mixer? As it is now I still prefer to right-click the track. Clicking anywhere else would close it of course.
But you can already do that by right-clicking on the track header or mixer strips? Or are you referring to something else?
ZynewaveKeymaster@LiquidProj3ct wrote:
This is the little piano roll bug I said before:
Best regards 🙂
edit: I’m also getting tons of freezes exiting podium, when the system ask if I want to save the project and I say ‘no’, around 1 each 3 times. I don’t know how to replicate.
That’s intended. Podium will scan how many octaves contains notes in the the displayed range of the sequence event, and then display this centered. In your sequence the second note is placed in the octave below the first note, so the display is offset with an octave.
Please let me know if you find a way to reproduce the freeze bug.
ZynewaveKeymaster@thcilnnahoj wrote:
@thcilnnahoj wrote:
– Track headers don’t always show the same elements even if they’re supposedly the same height after using the ‘set default track height’ option.
It seems this happens because there’s a larger space between selector buttons and the faders when there’s an effect added to the chain.
Here are two tracks – only the second one has effects on it.
On the top row, they’re both at the smallest possible size where you can still see everything except the effect chain. On the bottom row, the additional space is easily visible after setting track size so that you get to see the controls on the second track too.
Thanks. Fixed in the new beta14.
There’s also a little extra space on the right side of the track headers, even when you disable vertical meters and the color bar. It’s more apparent now with the selection frame – it looks a bit strange that it doesn’t cover the whole header.
You mean the space for the horizontal drag bar? Clicking this will not select the track, so I think it would be wrong to extend the focus frame onto this bar.
ZynewaveKeymasterBeta13:
I couldn’t resist the temptation, so in beta13 the track headers now use the same hierarchy visualization as the mixer strips. 8)
There are still bugs in this, but if you try beta13, I would like to hear your opinion on the new hierarchy layout.
I’ll get back to the other bug reports later today.
November 24, 2009 at 16:15 in reply to: Restricted to Podium license owners
ZynewaveKeymasterThis content is restricted to Podium license owners.
ZynewaveKeymaster@thcilnnahoj wrote:
When you say you’re done, I hope that means the track header changes are postponed, not scrapped. 🙂
Sure. Probably coming in 2.24.
About the menu redesign:
It’s generally a good idea, but there’s one thing that strikes me as strange, as it has many drawbacks.
For one, it’s impossible to create mixer parameter automation lanes if you disable source selectors on track headers. It’s also awkward that you’d have to set up level automation from the source menu on a track only processing audio files.Good point. The “source”, “input” and “automate parameter” menus are now again available on the track header/mixer strip menu.
– Why does the source selector right-click menu contain settings for inputs? If it’s for when you have the input selector hidden, then I think it’d be placed in the general track menu (see above point).
That was a mistake. Now removed.
– What’s the topmost greyed-out menu entry that says “Track:
“? Isn’t it pretty obvious on which track you opened the menu? My intention is perhaps clearer in beta12, where there is a new “Track” menu button in the edit toolbar. I think showing the track name as a greyed out title helps as verification that you are editing the correct track. Try out beta12 and let me know if it still is strange. If it makes sense, I would similarly add a title line to the edit menu, listing details about the current event selection.
– I think the ‘default track color’ setting is ready to be retired. With the default opacity settings, it messes everything up if you select anything but shades of grey.
Can you clarify?
– Are you happy with how the selection frame looks in the mixer – I mean the SMR buttons & mixing grid being over/underlapped? I know it’s nice to have them glued to the edge, but this just doesn’t look very good, in my opinion…
The grid is now not shown in the default setup. I think it tries to do too much. I may trim it down to only indicate meter position. Anyone have opinions on the usefulness of the fader/meter grid?
I tried moving the BSMR buttons away from the edge, so that the focus frame is not overlapped, but it just didn’t look good. The BSMR buttons are aligned to the right edge, because they will then join the BSMR indicators on collapsed child tracks. Also the BSMR buttons overlap the focus frame on track headers, so at least the appearance is similar for both the track headers and mixer strips.
ZynewaveKeymasterBeta12:
Bug fixes and further changes to the track menu layout.
There is a new “Track” menu button inserted between the “File” and “Edit” buttons in the edit toolbar. This will show the track menu for the focus track. The redundant track clipboard commands have been removed from the edit menu.
ZynewaveKeymasterBeta 11:
Lots of bug-fixes, but this beta is not yet stable. I’m aiming to have a stable beta ready within a couple of days.
Added a “small size” rack option to the inspector options menu.
The mixer strips are now split so that sends are aligned to the top, and effects to the bottom. There’s also a small space between the effects and the input/source selectors.
I’ve started a reorganization of the track menu. When you right-click a selector, you will get a track menu with only the choices relevant for the device. If you right-click the background of a track lane header or a mixer strip, you will get a track menu without any device specific commands. Previously when you right-clicked the source selector, you would get one big track menu with both source device options and general track options. Splitting the menu up into two, helps keeping the track menu cleaner. Let me know what you think of this.
ZynewaveKeymaster@LiquidProj3ct wrote:
You’re right… did I tell you about the knob version where if you left click on knob you change its value and if you left click in the rest of the button you start a drag’n’drop operation? 😀

I think this is important, that’s the reason that i’m mastering MS paint 😀
Why do you think it is important; Is it only because you want to minimize the vertical space used by the current slider?
Whatever solution we can agree on, it will have to wait to a later release. I’ve stopped adding features to 2.23, and is now concentrating on bug-fixing.
The suggestions about having two different drag actions depending on whether you drag horizontally or vertically, will not be reliable unless you have a very steady hand.
ZynewaveKeymaster@LiquidProj3ct wrote:
If you allow me, this is my idea of “sends” 🙂

Where you can send the signal to the send track in any point of chain
Good effort. But if clicking anywhere on the button will start a send adjust drag operation, do you suggest that it should not be possible to drag sends up/down in the chain or to other tracks?
ZynewaveKeymaster@thcilnnahoj wrote:
@Zynewave wrote:
Unfortunately this behaviour is not very “touch screen” friendly. I’m not saying I’m going to change the entire Podium UI to focus on touch screen support, but I do think that touch screen operation will become more prominent in the future. So I keep that in mind when I design UI behaviour. Pressing on a touch screen will perform a click, and so you don’t have the usual mouse cursor you can move over controls to reveal more options.
Interesting! I don’t know anything about the subject – I imagined they’d have a way to recognize fingers hovering above, like graphics tablets do… just without a pen. So, would the “finger size” setting you mentioned resize buttons, mostly, or make the whole mixer absolutely huge? I can’t imagine it to be much fun to hunt buttons as tiny as they are now (and I have small hands).
The “finger size” setting would only resize the clickable controls. It will not scale the whole UI.
– I think it’s strange that effect chains are drawn in two different places depending on whether there’s a send track at the top of the chain. In my opinion it would be better if they were always placed in the same spot, and effect tracks would start to appear from bottom to top instead, like on track 1, no matter if there are send tracks already. When there are no effects, the + button would be placed just where the first effect track appears.
It would also fit the hierachy better if the chain was built bottom-up as opposed to the new effects being stacked on top pushing the others down. This also ensures that the group level of effect tracks is easily visible across all mixer strips.
I thought it important that sends are aligned, so that you can easily glance along horizontally to see how how much each track is sending to for example “Send 1”. Since sends are mostly placed as the last element in a chain, this requires that the chains are aligned to the top. I’m wondering if it would be a good idea to split the chain up, so that sends are aligned to the top, and effects to the bottom. :-k
This split would of couse not be done on chains where you place sends between effects.– The last thing that’s kind of missing now would be drag-rearranging of tracks in the mixer. It looks like moving tracks, especially to and from groups would be much simpler with the layout of the mixer. It is a little confusing sometimes in the tracklist, but I think the new way you proposed to display the group level there would help with that, too.
Coming in a future update.
ZynewaveKeymaster@LiquidProj3ct wrote:
– Could be possible hide Bus Return and Master from track list? (not from mixer!) I think they’re unuseful and a waste of valuable vertical space.
It will be possible to hide the bus track lanes with the “track filter” feature, which I mentioned a while back in another topic. I hope to start work on that again within the next couple of months.
– When tracks are minimized appears the “minimize button” and when they’re maximized appears the “maximized button”?
The buttons indicate the current state, and not the state that they will turn into once clicked. I thought that would be the best way, since the minimize/restore buttons are placed next to the BSMR buttons (and the new collapse button), which all indicate current state.

