Zynewave's Forum Page
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March 11, 2007 at 12:50 in reply to: Restricted to Podium license owners
ZynewaveKeymasterThis content is restricted to Podium license owners.
ZynewaveKeymasterI don’t plan to work on the sound editor in this round of audio feature updates. And after the time-stretch feature there are a couple of MIDI related features waiting.
ZynewaveKeymasterWhat the heck is a beat slicer and why would I ever want one?
Beat slicing is mostly for people who like to use libraries of prepared drumloops. Beat slicing a drumloop does not by itself change the sound, but once you have sliced the individual beats you can quantize or manually move the beats around to change the timing of the loop. This has no ugly artifacts compared to time-stretching which slightly warps the sound. Having the beats split up also allows you to e.g. move kick, snare drum, hihats etc. to separate tracks with individual effects processing.
ZynewaveKeymasterCan you add a small attack fade in and release fade out to the beginning and end of the slices to correct clicks?
Crossfading is applied to the detected build-up of the transient. A minimum crossfade time would however be good to avoid clicks with abrupt transients. Maybe I’ll add a “Minimum slice crossfade time” user setting to the beat slice dialog.
Testing the waters here as I don’t know how far you want to go with it but…might there be some way to re arrange slices as well?
The individual slices are just ordinary sound events, so you can use the usual tools and commands for arranging sound events. I don’t intend to add any special editing commands for beat sliced sounds. Not at this point at least.
March 9, 2007 at 14:44 in reply to: Restricted to Podium license owners
ZynewaveKeymasterThis content is restricted to Podium license owners.
ZynewaveKeymasterYes. Just locate the already imported plugin in the device list on the project start page. Right click, and select “New Instance” for each additional instance you want.
ZynewaveKeymasterPlease Frits, could you change that in the following Releases?
I’ve put it on my notepad, so I’ll look at it when I’m done with the major audio stuff.
ZynewaveKeymasterOne of the next major features that I’ll be looking at is MIDI remote controller support. This includes the possibility to start/stop Podium playback with a user-definable MIDI message. Hopefully I’ll find time to look at this some time this summer.
ZynewaveKeymasterNo. But I may add that feature in the future.
ZynewaveKeymaster@acousmod wrote:
Concerning the quality of time-stretching algos, it seems that there is a free Dirac LE version available.
See this thread :
http://www.cockos.com/forum/showthread.php?t=6272&highlight=diraclePerhaps that it can be another option for non realtime rendering ?
I did look at Dirac LE a long time ago, but it only supports 44.1 or 48kHz samplerates, and max 2 channels which are not even phase-locked. The licensed Dirac version are not cheap either.
March 7, 2007 at 16:32 in reply to: Restricted to Podium license owners
ZynewaveKeymasterThis content is restricted to Podium license owners.March 7, 2007 at 16:22 in reply to: Restricted to Podium license owners
ZynewaveKeymasterThis content is restricted to Podium license owners.March 7, 2007 at 16:12 in reply to: Restricted to Podium license owners
ZynewaveKeymasterThis content is restricted to Podium license owners.
ZynewaveKeymasterThe audio input/output mapping objects will not automatically adjust to changes in interface selection. I could add a menu command to the project page that will modify the audio mapping objects to the current interface selection. Something to do after time-stretching is implemented. For the time being you’ll have to manually create new mapping objects for the additional channels in your Echo Audio Fire. All you need to edit in the mapping properties is the name and the starting channel number.
ZynewaveKeymaster@darcyb62 wrote:
If you have the ability to select the level of quality, latency should be less an issue. As an example, if you are doing a quick sketch and don’t need the quality, turn the quality down and go for the reduced latency. I could see this as being useful when laying down the initial tracks. When mixing latency is less an issue and you can turn the quality back up.
What I have done in zPitch now, is check whether the plugin is running in offline processing mode (bounce render), and if so use the best quality possible. The latency is not an issue when rendering. That way the plugin can still be used realtime with a relatively low latency.
