Zynewave's Forum Page
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ZynewaveKeymasterThe audio input/output mapping objects will not automatically adjust to changes in interface selection. I could add a menu command to the project page that will modify the audio mapping objects to the current interface selection. Something to do after time-stretching is implemented. For the time being you’ll have to manually create new mapping objects for the additional channels in your Echo Audio Fire. All you need to edit in the mapping properties is the name and the starting channel number.
ZynewaveKeymaster@darcyb62 wrote:
If you have the ability to select the level of quality, latency should be less an issue. As an example, if you are doing a quick sketch and don’t need the quality, turn the quality down and go for the reduced latency. I could see this as being useful when laying down the initial tracks. When mixing latency is less an issue and you can turn the quality back up.
What I have done in zPitch now, is check whether the plugin is running in offline processing mode (bounce render), and if so use the best quality possible. The latency is not an issue when rendering. That way the plugin can still be used realtime with a relatively low latency.
March 6, 2007 at 22:29 in reply to: Restricted to Podium license owners
ZynewaveKeymasterThis content is restricted to Podium license owners.
ZynewaveKeymaster@Zynewave wrote:
I don’t intend to add more parameters to zPitch…
I take that back. I’ve now added a mix parameter, which controls the ratio of dry/wet signal. Set it at ~50% and you can sing harmony with yourself, with the pitch parameter controlling the harmony voice.
ZynewaveKeymaster@acousmod wrote:
Will the pitch and the time-stretching work also with multichannel files in future versions ?
If you mean the time-stretch that is going to be integrated in Podium, then yes. Up to the full 32 channels, with all channels phase-locked.
I also plan to extend both zPEQ and zPitch to be multi-channel capable, but for that I’m waiting for Steinberg to release the VST3 spec.
ZynewaveKeymasterProgress update:
I’ve found some ways to improve the quality of the time-stretch, but to get better quality the latency of zPitch would have to go up. I don’t think the plugin will be useful if the latency approaches 200 milliseconds. The latency is however not a big problem when integrating time-stretch in Podium, so I’ll be able to benefit from the quality improvements then.
ZynewaveKeymasterHi Justin 🙂 ,
Thanks for your suggestion. I must admit I haven’t tried that hard yet. I don’t have access to a fax machine, so I sent them an email (twice) asking if it would be ok if I just snail-mailed the signed agreement to them. No reply, even though my web-stat showed that someone at propellerheads.se headquarters was surfing my site shortly after my email. So I figured they weren’t that enthusiastic about having another host to support. When I find time to look at Rewire, I’ll just mail the agreement to them, and see if they respond to that.
Frits
ZynewaveKeymasterHi,
It is free, but it is not freely available. I have tried contacting Propellerheads in the past, without reply. Currently I have other things on the plan, but I will try with Rewire again in a few months time.
ZynewaveKeymasterIn the top end I can recommend RME. I have an old HDSP/multiface which has never let me down. Also if you are planning on running Vista or XP64, make sure the audio interface manufacturer has drivers for that platform.
ZynewaveKeymasterHi,
Count-in is not supported yet. It’s on the future plan.
Frits
ZynewaveKeymasterHi,
Currently you can only control VST parameters by MIDI if the plugin supports it. Try looking for a MIDI learn feature in the plugin editor.
I plan to add MIDI learn support in Podium later on.
Frits
ZynewaveKeymasterI don’t intend to add more parameters to zPitch, so it won’t get beat-slicing functionality. I read the topic you linked, and it seems that Liveslize uses a simple form of stretching on the decaying part of the individual drum hits. The algo I use in zPitch is slightly more advanced/CPU demanding.
I’ve just finished creating a small native editor for zPitch:

Clicking+dragging on the pitch band will adjust in semitones. Holding shift while clicking will adjust in cents. The band will resize to the window, so you can set a convenient size for automation recording of realtime mouse movements on the band.
ZynewaveKeymasterThe sound doesn’t seem to play in any audio track at all.
Can you get any imported/recorded sound files to play on tracks? If you open the sound properties dialog, what’s the bit-depth, samplerate and channel configuration?
ZynewaveKeymasterASIO driver status:
– ASIO sample position gaps: 9 (-96..96)Audio stream buffer errors:
– Output buffer skip count: 9This means you will hear stutter in the audio. Try increasing the buffer size, and check if this reduces the number of gaps.
ZynewaveKeymasterThere’s no activity on the bounce track meter whatsoever, but the wave does show in the track. Also, the meter does show activity when playing the actual VSTs instead of the wave.
Check that you haven’t muted the bounce track. If you move the bounced sound event to a regular audio track, does the sound play then?
