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Viewing 15 posts - 5,146 through 5,160 (of 5,971 total)
  • in reply to: Another intakt bug… #4858
    Zynewave
    Keymaster

    If you are using Intakt as an insert plugin, then try to create a library preset on each Intakt track. Press the ‘New’ button in the preset panel.

    in reply to: Too many bits in a bounce… #4857
    Zynewave
    Keymaster

    I think we’re misunderstanding each other here.

    a. It is not possible to bounce a 24bit file anyway at the moment in Podium even if I tried to do so without the 64 bit option anyway.

    It is possible. All you have to do is go into the sound properties for the sound on the bounce track, and set it to the resolution you want. Anything from 8 to 32 bit fixed point, or 32/64 bit floats. And this applies nomatter if you are using 32 or 64 bit mixing engine. Podium will by default create sounds on bounce tracks with the mixer engine resolution, because anything else will cause a quality degradation in the bounced file.

    Are you saying here that the truncating process does not affect the master output?

    Yes. Not during the bounce recording. When you switch to bounce playback, you will hear the truncated sound file.

    If I should try to explain it on other words; When Podium records on bounce tracks, the output of the mixer engine is extracted to the sound file. If this sound file is using a lower bit resolution, then you loose bit resolution in the sound file, but it does not affect the audio streaming. Of course if you then switch the bounce recording on, to free up the plugin resources recorded to the bounce file, then the lower-resolution bounce file will be playing. This is why bounce tracks by default are set to the mixer engine resolution. I do not want to introduce quality loss in the bounce recording system.

    in reply to: Too many bits in a bounce… #4855
    Zynewave
    Keymaster

    I think we may have our wires crossed a lit

    Yeah, I think so too 😉

    By “setting the master sound” do you mean changing the properties of a bounced file on the master out?

    Yes.

    I assume CD factory means a mastering house or CD copying facility.As for changing the resolution back to 64 bit why would this be of any benefit? Also why would I then want to redo the bounce?

    The CD factory remark was just a silly example. I suggested changing it back to 64-bit, because I got the impression that you were unhappy with any truncation of the 64-bit output.

    Since you’re suggesting 24-bit bounce files, I gather you are concerned with the large 32/64-bit bounce files that you will get on each bounce track. If you are going to bounce into 24-bit files on individual plugin bounce tracks, there is not much point in using 64-bit mixing engine in the first place. This is not a problem on the master track though, as the mixing engine output is sent to the monitoring output before being recorded (and thus truncated to e.g. 24 bit) into the master bounce sound.

    in reply to: Podium’s next steps? #4852
    Zynewave
    Keymaster

    Can each of these have their own option please?

    I’ll put that on the plan. I’m not so sure about the faded colors though. They are calculated as a blend between the defined color and the background color of the current color scheme. If you were to define the faded color state, it will not be possible to make them appear ‘faded’ with different color schemes.

    There is a ‘Surround’ example project with the Podium installer. This uses a couple of plugins (such as a surround panner) that Acousmodules has created specifically for Podium. Links should be in the project stickie note.

    Frits

    in reply to: Too many bits in a bounce… #4851
    Zynewave
    Keymaster

    Your project is always mixed in the resolution you define for the engine in the preferences. Created bounce track sounds are by default set to this resolution to ensure exact reproduction. You are free to change any of the bounce tracks sounds to any resolution you desire. Typically you would do this only for the master track. Setting the master sound to 24 bit will still do all the mixing in 64 bit, but the bounce recording to the master track is stored in the 24 bit file, and thus is truncated of course. After you have sent your 24 bit file to the CD-factory (perhaps), you can always change the resolution of the master sound back to 64 bit float, and redo the bounce recording.

    Do I misunderstand what you are trying to do?

    Edit: And yes, Podium does not have dithering yet, so the 64 bit engine output is truncated to the 24 bit resolution file.

    in reply to: Podium’s next steps? #4846
    Zynewave
    Keymaster

    Hi Conquistador,

    I would imagine developing a panner would not take that long and would be considerably easier than implementing surround sound in the first place.

    That is probably correct, but implementing a quality surround-panner is not a trivial task either. It is not just a matter of juggling levels between the channels. To achieve spatial realism it will need to have separate delays for each channel, all depending on distance parameters etc.

    Additional but separate colour options for Pan, Bounce and Solo

    What are you referring to with ‘pan’ color?

    A track level numerical db indicator

    On the plan.

    any plans at all to include a simple score editor of some sort?

    That is going to take a while. Of course it would be a natural extension to Podium, so eventually I hope it will be implemented.

    Also any plans for any sort of basic video features?

    Yes, but my primary focus currently is music production. As long as there are basic music production features missing, I will not start to widen the feature-set, for things such as video production.

    Podium has very capable surround but falls short of the other elements of post production.

    I implemented the surround routing capabilities because I found it essential for the design of the Podium engine. So my intention is of course to expand on this in the future.

    Thanks for your comments,
    Frits

    in reply to: Too many bits in a bounce… #4845
    Zynewave
    Keymaster

    Bounce track sounds are created with the mixer engine resolution, to ensure that the bounced recording reproduces exactly the non-bounced material. You can override this, by entering the sound properties of the created bounce track sound and change the bit resolution from 64bit floats to 24 bit.

    in reply to: wrappers #4842
    Zynewave
    Keymaster

    Hi Francois,

    If Console or eXT are imported as insert plugins, then it must be something to do with the audio routing inside these plugins.

    If when importing Console or eXT into Podium you ended up with separate mappings for inputs and outputs, then the plugin is configured as a global plugin. Thus you should assign the device input and output mappings to separate tracks. When a device input mapping is assigned to a track, Podium treats it as a send. This means that the ‘send’ dial on the track controls how much is sent to the plugin, and the ‘gain’ dial on the track controls how much of the dry signal is passed thru the track. If this is how you have set it up, then try to turn the ‘gain’ dial on the track to ‘off’.

    Frits

    in reply to: freeky cpu #4839
    Zynewave
    Keymaster

    The device definition files can be downloaded from the same download topic where you downloaded the full version. They are just Podium project files. You won’t find them on the Synth1 website. Use the ‘import plugin definition’ command in the project wizard to ensure they are imported correctly according to the location where you have installed Synth1.

    in reply to: freeky cpu #4837
    Zynewave
    Keymaster

    I set up a test project to see if I went wrong anywere when I was setting up the studio. When I looked in the a,b,c,d banks in the preset menu all my presets where there in place, bank 1 had been put in A and 2 in B and so on, But in the project that Im working on there not there

    The first time you probably had imported the Synth1 device definition file. This file is set up with the correct banks for all the presets. In your new project you probably have imported the Synth1 by selecting the dll file (or the import all command). This will not create as accurate a preset collection as the device definition file provides. Note that to reduce the size of the downloadable full version, the installer does not include the device definition files. You can download these separately.

    in reply to: freeky cpu #4836
    Zynewave
    Keymaster

    Another thing is that if I go into the browser were the file menu is it stops doing it.

    That is valuable information. I would guess it has something to do with the rate that the plugins are getting idle notifications. I’ve had difficulties with this before, particularly with SynthEdit creations. Drumatic is made with SynthEdit, and possibly Retro Delay as well. Next step would be to identify which plugin is doing the spikes. Could you try step by step bypassing (the X button next to the mapping on the track) all instances of a plugin, until the problem disappears. Start with the effects. I doubt it is the Synth1 that is causing this.

    I would also be happy if you could email me your project file. I have all the plugins you mentioned, so I should be able debug the problem and see what causes this.

    or is my machine just not up to it (P4 3ghz ht/ 256 mb ram).

    That’s twice the CPU speed than what I am using. The 256MB memory should not be a problem with the plugins you are using.

    in reply to: freeky cpu #4833
    Zynewave
    Keymaster

    Hi Stu,

    There can be many explanations to the CPU spikes. You say that it is the same synth you are using between the two projects, but are you using the same presets as well? And which synth is it btw? Just the slightest change to a preset can introduce denormalization issues. Also try to increase the ASIO buffer size to see if this reduces the problem.

    Frits

    in reply to: Anyway to use my 64 midi-channels vsti ? #4829
    Zynewave
    Keymaster

    Hi,

    I downloaded the Kontakt 2 demo. I think the 4 MIDI ports are meant for standalone use. I managed to enable my two MIDI inputs which then got assigned to the first two ports. VST plugins cannot use multiple MIDI ports, so only the first port is enabled and the three remaining are listed as ‘not available’.

    Frits

    in reply to: Strange Intakt bug…. #4828
    Zynewave
    Keymaster

    Hi xis23,

    I downloaded the Intakt demo, and found some example rx2 files here:

    http://www.loopmasters.com/Rex-Downloads.asp

    I loaded the Intakt Demo VST in Podium, mapped it to a track, located the rx2 file with the Intakt browser, double-clicked, and the rex file loaded and played ok. Is this similar to how you are trying to use the rx2 files?

    Frits

    Zynewave
    Keymaster

    Hi,

    Resizing multiple events with the mouse is on the plan. You can use the key shortcuts to adjust the size of all selected events.

    Frits

Viewing 15 posts - 5,146 through 5,160 (of 5,971 total)