I also almost never use Ctrl to create unique copies – always use the ‘clone’ menu entry instead afterwards. I think the proposed key reassignments are quite good, as there’d be only one key to copy any kind of event. I have a bad habit of sometimes holding down Alt when wanting to copy notes in the note editor, which of course doesn’t work out. So relearning the copy behaviour for just one key might turn out to be a healthy change for me!
Just let me ask, why the change of heart (my emphasis)? 😉
@Zynewave wrote:
I’d like the key shortcut behaviour for snapping to be identical in all editors, so since Ctrl and Alt are used to drag copies in the arrangement editor (Windows standard), it has to be Shift or some other combination.
I still don’t quite get the benefit of the radial/circular menu when you’re not zoomed out. Otherwise it’s still interesting.
However, for being able to see all important event properties, I had an idea about a semi-transparant info line that would appear when an event is selected.
It could work like the info line in Cubase, where you can also edit the properties on the info bar, I believe – just not static at the top.
Maybe also a crazy idea: there could be a zoomed view of the selected event on the info bar (below the properties text), where it’d be easy to use the normal event handles. But I guess it might end up taking too much space sometimes…
I also LOVE the right-click cancel action, and wouldn’t want to be without it! 8)
Edit: Yeah, this would definitely take too much space.
The zoomed view set aside, the big downside of the info bar would be that you’d have to deselect the item in order to be able to select an event that’s hidden by it, if the info text should be editable!
If not, it could simply switch sides if the mouse cursor moves over it. :-k
The same goes for the radial menu, maybe to a lesser extent… you’d have to close and reopen it if you want to view the properties of an underlying event.
Ah, the good circular menu used in games such as Planescape: Torment, Neverwinter Nights, and Silver. 😛
It does sound interesting, but we’d have to try it, I think. Right now, I feel it’d be a little awkward to move events on the timeline by any other means than click-dragging the event itself.
If you don’t mind me saying, I think an ‘auto-audition’ option – like the auto-assign input or preset option – would be nice to start auditioning with a single click.
Is the bounced waveform actually the right lenght, but only shows silence, or does the wave just cut off?
If it’s the second, then the most probable cause is that the lenght of bounce events isn’t auto-adjusted (it’s a bug soon to be fixed, hopefully). Try working around this by creating a marker event at the end of the arrangement – that should make the bounce event the right length.
Editor profiles are indeed quite complex. Besides saving the complete setup, there’s also a way to create backups of each individual profile, so you could just go back to the original MIDI editor if you feel you made a mistake in editing it.
Go to the Setup menu -> Editor Profiles. This is a global list of all profiles, and you can duplicate or delete them. To switch to another profile, select it from the View menu in the respective editor (i.e., MIDI editor profiles will only show up in the MIDI editor’s View menu).
(Side note: This doesn’t work for the mixer – I’m thinking it would be useful if the mixer was handled similarly to the note/sound/curve editors in the profile management dialogs, and maybe got the contents of a view menu added to its current menu. That way you could keep wholly different mixer setups in the same way as it works with the other editors. :-k)
@Zynewave wrote:
After thinking about it for a while: How about assigning Shift+Alt as the x/y drag lock (currently Shift), and then assigning Shift to override snap? These shortcuts will only work if you press them after you have clicked the events to start the drag.
Sounds fine to me. Would it only work when moving events, or maybe also circumvent the selection rectangle snapping to the grid when you the modifier it while drawing it?
@LiquidProj3ct wrote:
I never used Shift key in Podium to restrict the movement, it’s something that doesn’t help to my workflow because you can move again the mouse to fix the possible movement error.
It’s very useful if you work with recordings, which are not exactly perfectly on the beat most of the time. If you want to move an audio event from one track to another, but keeping its position on the timeline, you’d have a hard time lining it up by hand.
I also tried Reaper – Frits, the automatic relative snapping seems to be only in the piano roll, like Liquid described. I think it works quite nicely, though for some reason, the end points of notes snap to the grid as well – can’t think of a use for that right now…
…Add some event type filtering options to the event list, make those commands available there as well, and you could have something that comes quite close to the dialog, I’d say. 😉
Doing this with the Shift modifier sounds good, as it seems related to the other effect that currently has (locking h/v position).
Gotta take a look at Reaper’s way now…
This is completely unrelated to the function that dynamically links the snap setting to the zoom level, which would be “smart snap”, I believe, right?
Sure – just select some events and press Ctrl+N, or choose Bundle Events from the right-click menu. Marker or tempo events can be added to a selection by ctrl-clicking them.
Whenever you select an event in a bundle, all bundled events are selected at once. Separating the bundle works the same way (Ctrl+N, or Unbundle Events in the right-click menu).
You’ll have to be careful, though, as moving events like in the GIF might easily lead to overlapping events… Unfortunately, there’s currently nothing like the shuffle mode in Cubase to prevent this.