Is it just with this one project, or all your projects?
Did it work in versions before 3.2.0?
If you bounce render the master track (not export), does the bounced audio play back ok, and are the left/right waveform overlays on the master track timeline aligned ok?
Hi,
The easiest way is to do a complete DB rebuild, provided that you haven’t customized your plugin DB. You can also load the plugin DB project, reorganize the added/updated folders, and then resave the DB.
@Me le suono! wrote:
I set the six channels in the Sound Properties dialogue (5.1 surround), but during playback, I only hear the stereo channels. 👿
One of the limitations in Podium Free is that playback is restricted to two channels. If you try the Podium Demo, you should be able to verify that your surround file and routing is ok.
If you want to apply fades or gain changes to bounced audio, you need to move it to a new audio track. These soundevent features are blocked when placed on bounce tracks, because otherwise redoing a bounce would not result in an identical reproduction of the unbounced audio.
Those of us here who have taken the time to renew and discuss Feature Requests are often met with no response at all from Zynewave when a simple, ‘yes, I will add that’ or ‘no, I can’t fix that’ would have been plenty and appropriate.
Yes, I intend to improve plugin support in the future. The plugin MIDI out routing was first discussed years ago on this forum, and back then I also said that I plan to support it. If it was a simple thing, I would have implemented it already. The problem is that I have received feature requests to keep me occupied for the next twenty years. Each user has his own idea of what essential features are missing.
Have you verified that it also crashes when you do a realtime-bounce recording rather than offline rendering?
I’m still suspecting it’s a memory issue, rather than CPU power issue, but if the realtime render crashes, I’m not sure the memory issue is the cause of your crash.
If you’ve used the segment tool to cut/paste segments, it can result in segmentation of the bounce tracks. This is a point on my todo list that I intend to improve in the future. Hidden bounce tracks really shouldn’t be chopped up like the regular audio tracks.
You can verify this problem by right-clicking the wide “Bounce” button in the master track group in the track inspector rack, and deselect “Hide track lane”. To clean up the bounce track, deselect the bounce mode on the master track, and then redo the bounce.