Zynewave's Forum Page
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ZynewaveKeymasterThe output level of a bounced track should be exactly the same as the level when bounce is deactivated. The gain you set on the bounce track will be applied to the bounced audio.
Another thing that can influence the level is the mono panning law. If your drum output mappings are mono, then the default -3 dB law will reduce the centered mono signal by 3 dB. Some sequencers (I don’t know about Cubase) will instead boost the signal when panned left/right.
Does the fact, that Podium creates 32 bit files during bouncing, has something to do with it?
That should not have any influence on the level.
ZynewaveKeymasterSo it would require a specific “event name” ?
Yes.
For example, if I make a (phantom) copy of an audio event I will be able to set different fades and volumes for each one witout having to copy the sound datas ?
Yes. Event fade-in/out will be properties of the event and not the linked sound.
ZynewaveKeymasterWhen we split a long file in different sequences, it is very usefull to give different names to distinguish them
When you split one file into several sequence events, are you using phantom copies or are you creating new unique sound objects?
The name you see in sound/sequence events on tracks are the property of the sound/sequence object. The name is not stored as part of the sequence event. Phantom copy events thus show the same name.
ZynewaveKeymasterThat is to say that the “Sound Name” option in the sound properties box give a name to the instance of the sound instead of the file ?
Is the reason you want this only to avoid having to save the wave file with the new name?
ZynewaveKeymaster@Zynewave wrote:
When doing an offline bounce it seems that the regardless of the section you are bouncing it plays the complete track
It plays from beginning but should stop at the punch out position (if enabled). The reason is that there may be stuff played in the preceding parts that are still sounding in the section you bounce. It could be a reverb tail or synth notes that are still in the release phase. So I chose to always let the bounce render play from the beginning but only start recording at the punch in position.
It appears I was talking nonsense here. I’ve had this FR on my notepad for a while, and today I was going to change it so that render playback starts at punch-in rather than bar 1. I found that it has always worked this way. Are you sure that you had activated punch-in when doing the render?
ZynewaveKeymasterStoring filename instead of object name in exported segments is now implemented, and will appear in release 1.61.
ZynewaveKeymasterHehe, that seems like fun. I have a Wacom tablet, but unfortunately it is gathering dust in the closet because I don’t have space for it in my current work-setup. I remember reading the Wacom SDK some years ago, and thinking; hey that would be cool to make this into a MIDI controller. I’m glad somebody did.
ZynewaveKeymasterThank you Frits, and keep up your good work!!
Thanks Max, I appreciate your support.
Btw. I hope you have tried some of the other zReverb presets, other than the “Anechoic Room” that is shown in your screenshots 😉
ZynewaveKeymaster- Brushed-metal texture.
- New version of zReverb.
ZynewaveKeymasterSo you want a ‘rename file…’ button next to the ‘relink file…’ button in the sound properties dialog?
ZynewaveKeymasterUnfortunately I don’t know of any demo versions based on the Halion player. If anyone know of any, please let me know.
ZynewaveKeymasterI often click on collapsed tracks to adjust settings in the track inspector. In those cases I would not want the plugin editor to open automatically.
When the user has collapsed all the tracks that have plugin mappings on them, it’s quite hard to get to these mappings for editing.
When you have clicked a collapsed track, you can press the E key, or press the E button in the track inspector to open the editor.
ZynewaveKeymasteroh btw is the texture customisable?
The texture will be colored according to the current color scheme. Just like the old ‘ripple’ (toolbar background) and canvas bitmaps.
ZynewaveKeymasterWhat ASIO buffer size are you using? If it is not 128, try setting it to that, and see if you still get crashes.
ZynewaveKeymasterI checked again, substituting GPO for your Halion player. No crashes, whether I disable or enable the unload option. I’m guessing that Halion may dislike being unloaded soon after the bounce render, but I cannot say for sure. I did find a couple of problems with the bounce render while experimenting with your project. I’ll be looking into this, but I doubt that it is related to your crash issue.
