That is to say that the “Sound Name” option in the sound properties box give a name to the instance of the sound instead of the file ?
Is the reason you want this only to avoid having to save the wave file with the new name?
@Zynewave wrote:
When doing an offline bounce it seems that the regardless of the section you are bouncing it plays the complete track
It plays from beginning but should stop at the punch out position (if enabled). The reason is that there may be stuff played in the preceding parts that are still sounding in the section you bounce. It could be a reverb tail or synth notes that are still in the release phase. So I chose to always let the bounce render play from the beginning but only start recording at the punch in position.
It appears I was talking nonsense here. I’ve had this FR on my notepad for a while, and today I was going to change it so that render playback starts at punch-in rather than bar 1. I found that it has always worked this way. Are you sure that you had activated punch-in when doing the render?
Storing filename instead of object name in exported segments is now implemented, and will appear in release 1.61.
Hehe, that seems like fun. I have a Wacom tablet, but unfortunately it is gathering dust in the closet because I don’t have space for it in my current work-setup. I remember reading the Wacom SDK some years ago, and thinking; hey that would be cool to make this into a MIDI controller. I’m glad somebody did.
Thank you Frits, and keep up your good work!!
Thanks Max, I appreciate your support.
Btw. I hope you have tried some of the other zReverb presets, other than the “Anechoic Room” that is shown in your screenshots 😉
So you want a ‘rename file…’ button next to the ‘relink file…’ button in the sound properties dialog?
Unfortunately I don’t know of any demo versions based on the Halion player. If anyone know of any, please let me know.
I often click on collapsed tracks to adjust settings in the track inspector. In those cases I would not want the plugin editor to open automatically.
When the user has collapsed all the tracks that have plugin mappings on them, it’s quite hard to get to these mappings for editing.
When you have clicked a collapsed track, you can press the E key, or press the E button in the track inspector to open the editor.
oh btw is the texture customisable?
The texture will be colored according to the current color scheme. Just like the old ‘ripple’ (toolbar background) and canvas bitmaps.
What ASIO buffer size are you using? If it is not 128, try setting it to that, and see if you still get crashes.
I checked again, substituting GPO for your Halion player. No crashes, whether I disable or enable the unload option. I’m guessing that Halion may dislike being unloaded soon after the bounce render, but I cannot say for sure. I did find a couple of problems with the bounce render while experimenting with your project. I’ll be looking into this, but I doubt that it is related to your crash issue.
Both songs use identical track names. Thus the audio files are named the same way.
The sound objects may have similar names, but they will be saved with different file names. If a file already exists with the name of the sound object, Podium will save the new sound with 00001, 00002 etc. added to the filename.
The group track is rendering the actual plugin outputs.
Could you try prebouncing all individual plugin tracks to check if this will allow you to bounce the group track? I would just like to confirm that it is not your group track bounce setup that crashes Podium. If this goes well, then try enabling one of the plugin subtracks, and check if the group bounce will crash. If no crash, then try enabling additional plugin tracks until the crash occurs.
I got your project file. I don’t have any Halion player based plugins, so I tried substituting your mappings with my Garritan GPO Kontakt player plugin. I could not provoke a crash. When you crash the bounce render of the group track, are the plugin subtracks already bounced? I.e. is the group track rendering the actual plugin outputs, or just mixing the prebounced individual subtracks?
