Zynewave's Forum Page
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ZynewaveKeymaster@siegfried wrote:
Is it hard to implement, Fritz?
It’s not a difficult thing to implement, but it will take some time. I have a few other things on my todo list that have a higher priority.
ZynewaveKeymasterSorry, rx2 file support is not on my todo list.
ZynewaveKeymasterSounds like you’ve set it up correctly if you intend to mix multiple stereo tracks into the rear channels reverb. If you only need to add the reverb to the one stereo track, then you could insert the reverb on that stereo track, and then skip the first send/return routing.
ZynewaveKeymasterThe 3.0.2 release is now mentioned in the latest news section. I had forgotten to update it.
ZynewaveKeymaster@Infinitoar wrote:
But just a question: Have you ever thought that feature should do that? And if so, “would” you implement it?
It would mess up the underlying bounce system if the bounce file should not cover the entire arrangement length. If you did multiple renders within punch range in different timeline positions, the bounce track would include a growing number of fragmented bounce files.
ZynewaveKeymasterThe project looks clean now.
Still not seing any problems when I use my RME driver. Tried the audio driver disabling, entering arrangement, enabling driver, reentering arrangement, without problems.
Do you see the problem with the latest Podium 3.0.2?
My best guess is that this is caused by a plugin. You could try to pinpoint the issue by making a copy of the project, and gradually remove tracks/plugins, until you get the absolute minimal arrangement that can produce the issue.
ZynewaveKeymasterThanks for the video. You’re not doing anything wrong. It’s just that the render within punch range is meant to work a little differently. What you expect is that the underlying track bounce file will be the size of the punch range. In fact, the underlying bounce file is always the full length of the arrangement. If you for example work with a long track with heavy plugins that takes a long time to render, you can use the render within punch range to just render the part on the timeline that you are currently working on, thereby greatly reducing the time required to render.
Instead of saving the bounce, reimporting it and cropping it, you could use the “move bounced audio to new track”, split the event on the new track, and use the “convert to unique cropped copy” on the fragment.
ZynewaveKeymaster@michi_mak wrote:
i didn’t find a way to use NanoKontrol2 with Podium – according to Frits there is one feature tiny missing in Podium but he was not sure if he could add it …
I’m currently doing some experiments with enhanced MIDI remote control. Too early to say if this can be implemented for the next release.
ZynewaveKeymaster@duncanparsons wrote:
I fear it’s the latter so I’ll have to save fxbs of current settings, remap to the devices first in the VST tree, import the fxb, then delete the unwanted nodes.. would I be right in that assumption?
Yes. Sorry about that. I guess the reason you ended up with multiple Devices folders, is that you used the deprecated import feature found in older Podium versions. The merge project command replaced the import command, and it handles remapping mappings from the merge project to the mappings in the current project. It does not handle remapping redundant mappings within a single project.
ZynewaveKeymasterA video would be helpful, thanks.
Note that the render within punch range will not erase the previously bounced audio outside of the punch range.
ZynewaveKeymasterI’ve now added support for the Del key in the file browser. It will be included in Podium/Podium Free 3.0.3.
I’ve checked the bounce rendering, and I don’t find a problem with rendering within a punch range. Remember that you must have both punch in and out mode enabled, and that you must use the “render within punch range” command. The normal render command will disregard the punch range.
ZynewaveKeymasterOn the website there’s a tip but only for Cubase, here’s the link:
http://www.soundsonline-forums.com/showthread.php?t=15355Whew, I gave up reading this. I feel this is too complicated without having the plugin to test with. If it doesn’t work in Podium x64, then what about Podium x86?
ZynewaveKeymasterThanks for the file. I can load the project and start the arrangements ok with my RME ASIO driver. I of course do not have any of your sound files and plugins, so playback does not produce sound on my system.
The mappings in your project are quite messy. Both your audio inputs and outputs have duplicate (redundant) mappings, and you have three “Devices” folders, each with their own set of bus mappings and plugins.
Unless you already tried the “Merge Project” feature, I would suggest you create a new project with no arrangements, but with a clean set of audio/MIDI/bus/plugin mappings, and then merge your old project into the new one. Perhaps that will clear up some of the redundant mappings.
ZynewaveKeymasterPlease email the .pod file to me. All the driver stuff is encapsulated in the Device Mapping objects. Podium should of course not freeze even if there is something wrong with the mappings. I’d like to take a look at that.
ZynewaveKeymaster@michi_mak wrote:
EDIT : kingtubby provided his/her own shoot out with a different plug in on a different machine and came to the same conclusion …
Please reread my post earlier on this page, where I explained why kingtubby observed higher CPU usage.
