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  • in reply to: Restricted to Podium license owners
    Zynewave
    Keymaster
    This content is restricted to Podium license owners.
    in reply to: 2.29 #18077
    Zynewave
    Keymaster

    @LiquidProj3ct wrote:

    Why do we need Editor button? the squares don’t clutter the parameter list and I cannot see any advantage in to have it turned off. Are I missing something or this button could be eliminated?

    I made the display of the checkboxes optional, both to be able to save space for longer parameter names in the list, and also to prevent accidental clicking of the checkboxes.

    in reply to: Relative snap? #18075
    Zynewave
    Keymaster

    Hmm, this is a mess :-k

    Reassigning Shift+Alt for x/y position drag lock, as I suggested earlier in this topic, will not work. In the arrangement editor you would press and hold Shift+Alt while dragging, as a combo for dragging a phantom copy of a sequence/sound (Alt), and lock the drag direction (Shift) at the same time. There are just limits to how much functionatliy can be piled onto the Shift+Control+Alt keys.

    How about I reassign the shortcut key for snap on/off to A instead of T? That should make it easier to reach when you have your hand near the Shift/Ctrl/Alt keys. Note that A would still toggle snap mode. You cannot hold down the A key to temporarily disable snap.

    While thinking about this, I had an idea that could make it much easier to do all sorts of drag operations:

    Imagine you have made an event selection. You then right-click anywhere you like (most likely near your selection), and what appears is a translucent circular panel containing a number of handles arranged around the edge of the circle. The handles in the circle would be shortcuts for: moving, moving without snap, resizing, resizing without snap, fade-in/out, gain, snap point, note velocity, etc. The available drag actions could be customized by the user.

    So basically you right-click, and then left-click+drag a handle on the circular panel, instead of left-click+dragging a handle on the event. The panel will pop up so that the last used handle will appear under the mouse, so if you’re doing a series of gain-adjustments on sound events, it’s a quick right/left click to start dragging the gain value. This panel would solve the problem of having more drag actions than can be activated with key shortcuts. It would also offer easily accessible drag handles, in case you have zoomed out so far that it would be difficult to hit the normal smaller handles on the event. It would also work well with touchscreen interfaces. 😉

    Crazy idea?

    in reply to: I have some suggestions/tips :idea: #18071
    Zynewave
    Keymaster

    @kyran wrote:

    In my opinion single clicking should preview a sound in the browser, why else would you be clicking it?

    I would click it to select the first wave in a folder, shift+click the last wave file, and then drag the multi selection onto tracks. I tried this in Reaper the other day, and I was puzzled why the media explorer was playing a file while I was dragging the files. I think it’s important to support expected behaviour, and so it’s not always ideal to cut corners just because a certain key/mouse operation is rarely used in a part of the UI. Single-clicking objects in a list is normally used for selection and not actions.

    I do think it’s a good idea to have an option button in the file explorer that can turn on an “Audition” mode, where single clicking (or arrow key navigating) will audition the selected file. Similar to how the “auto-assign preset” button works in the inspector preset list.

    in reply to: Restricted to Podium license owners
    Zynewave
    Keymaster
    This content is restricted to Podium license owners.
    in reply to: Bounce is cut off in middle of track #18062
    Zynewave
    Keymaster

    @Ohrbruch wrote:

    BUT: When I move the bounced master to a new track it is seperated into three files. I assume this is due to the “split” function I used on several/all tracks in order to lenghten the song a bit 😉 .
    I now bundled all events and bounced again and the output file is OK! :D/
    So… thanks to you. However, I still don’t get why this problem occured in the first place.

    Ah yes. This is on my todo list. The segment splitting/cut/paste really shouldn’t affect the sound events on hidden bounce tracks.

    in reply to: Relative snap? #18060
    Zynewave
    Keymaster

    @LiquidProj3ct wrote:

    Frits, I’ve thinking and ignore snap shorcut should act before start the movement, because imagine a note like this:

    If you want to move the note start or end a little to fix something in a melody, if you start dragging without ignore snap shortcut you will lose the clue about where was exactly the start or end of the note.

    So the solution would be that if the cursor is over events (not free piano roll / arrangement space) or in its border shift key works as ignore snap before click.

    You would only need to click, and then press Shift, before starting to drag. Thus you can avoid that it snaps before you press Shift.

    I don’t like having an alternative behaviour of the Shift key depending on whether your mouse is over an event. I often use the Shift+Click+Drag marquee selection to quickly select a bunch of events. I’d like to be able to do this without worrying whether I clicked on an event.

    in reply to: Relative snap? #18059
    Zynewave
    Keymaster

    @thcilnnahoj wrote:

    @Zynewave wrote:

    After thinking about it for a while: How about assigning Shift+Alt as the x/y drag lock (currently Shift), and then assigning Shift to override snap? These shortcuts will only work if you press them after you have clicked the events to start the drag.

    Sounds fine to me. Would it only work when moving events, or maybe also circumvent the selection rectangle snapping to the grid when you the modifier it while drawing it?

    I think it should override all snapped actions.

    in reply to: Relative snap? #18057
    Zynewave
    Keymaster

    @LiquidProj3ct wrote:

    @Zynewave wrote:

    Can’t it sometimes be confusing to have both snap modes enabled? For example, if you have an event that is very close to the grid line, it would be very hard to see whether you have dragged it so that it snaps absolute to the grid, or relative.

    No 🙂 In theory you can believe can be some problems, but in the practise you discover that you always see where you’re snapping, even 1 pixel. While Podium hadn’t relative snap I had to use Reaper or FL Studio to do it, and that’s my experience.

    If the event is very close to the grid line (but not on it), there may be zero pixels difference. Depending on which side of the grid line you drop it, the event will be snapped absolute or relative, but you won’t have a visual indication of which. My point is that I would like some indication while dragging, whether the current mouse position snaps absolute or relative to the grid. It could be done by highlighting the vertical grid line when snapped absolute. I’ll think about that.

    If I decide to support it, it certainly will be optional. It’s likely that some will dislike snap working both for absolute and relative positions. You get twice the number of snap points when dragging events, and thus it can be harder to drop events precisely. Anyone else have an opinion on this?

    in reply to: Bounce is cut off in middle of track #18054
    Zynewave
    Keymaster

    Is the rendered audio ok up to the point where it cuts off?

    Does it happen only with this arrangement?

    Are you using any demo plugins that time out after a couple of minutes? 😛

    After you’ve bounced the master, try the “move bounced audio to new track”. Is the sound event the full length of the arrangement?

    in reply to: zPitch #18053
    Zynewave
    Keymaster

    I limited it to one octave up/down, because shifting further than that sounded horrible 😯

    The method used in zPitch is based on dividing the audio into variable-sized slices (determined by analysis of the waveform) and then cross-fading them while reducing/repeating slices to achieve the desired time-stretch. This is a CPU efficient method and it works well for small adjustments. For more extreme stretching you need a different and more CPU demanding algorithm.

    in reply to: I have some suggestions/tips :idea: #18052
    Zynewave
    Keymaster

    @JonteyshLably wrote:

    You have to make the pianoroll more flexible, no double click to prelisten a sample in browser (if I have not missed a setting)

    Hi,

    The pianoroll is going to be improved in the future. Double-clicking in the file browser should start an audition/prelisten of the sample. A small progress indicator appears at the right side of the file in the list. You can right-click a sound file to see the audition shortcuts available.

    in reply to: #18051
    Zynewave
    Keymaster

    Podium doesn’t generate a crash log.

    The best way to report a bug is to post the actions you do to cause the bug/crash. If it is a bug I can reproduce on my system, it is easily fixed.

    If you can’t reproduce the bug, then I would still appreciate if you can tell me as much details about what you did when the crash occurred. It may give me some hints as to what I should test.

    in reply to: Relative snap? #18041
    Zynewave
    Keymaster

    @LiquidProj3ct wrote:

    You can see how I use Reaper demo’s piano roll. When I move the note it always snap to the nearest grid or relative snap point. When I ignore snap I’m using shift key.

    Thanks for the video. I only tested the snap in the track view, so that’s why I didn’t see both absolute and relative working at the same time. Can’t it sometimes be confusing to have both snap modes enabled? For example, if you have an event that is very close to the grid line, it would be very hard to see whether you have dragged it so that it snaps absolute to the grid, or relative.

    However if I want do a groove in Podium I need to enable/disable snap constantly, because sometimes I want to move the notes snapping and others without snapping and quicky fix any start or duration with shift key. It’s lightning fast and it appeals me to work.

    edit2: about shift key to ignore snap, I’ll be happy with caps lock or ‘A’ or ‘Z’ to temporary enable/disable snap

    After thinking about it for a while: How about assigning Shift+Alt as the x/y drag lock (currently Shift), and then assigning Shift to override snap? These shortcuts will only work if you press them after you have clicked the events to start the drag.

    I’d like the key shortcut behaviour for snapping to be identical in all editors, so since Ctrl and Alt are used to drag copies in the arrangement editor (Windows standard), it has to be Shift or some other combination.

    in reply to: Relative snap? #18040
    Zynewave
    Keymaster

    @LiquidProj3ct wrote:

    Thanks you for try it. Please watch this video, it’s a rar file, it compressed the video from 1.300Kb to 50Kb 😮

    When I click the link you provided it says the file is temporarily unavailable?

    Edit: And now it’s available.

Viewing 15 posts - 1,306 through 1,320 (of 5,972 total)