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Viewing 15 posts - 151 through 165 (of 1,598 total)
  • in reply to: Preview 2.23: Redesigned group panel #16729
    Conquistador
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    @LiquidProj3ct wrote:

    I think that Frits are doing them big because he wants take advantage of the windows7’s touch screen tech…. just an suposition 🙂 I think he said in anywhere that he will do the interface resizable.

    Touch support…if that is the case then it makes more sense. The Source & input buttons are not terribly big as is but could be better sized or presented somehow, in any case laying the foundations for touch screen support perhaps gives some merit to the current design. But touch screens are far from being mainstream just yet so it may be better to favour the current tech we have.

    In any case the design is consistent with other areas of Podium so it may not be so big a deal over time, but in a smaller space (the mixer) a right click (user configurable option) may be a good balance.

    in reply to: Preview 2.23: Redesigned group panel #16727
    Conquistador
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    @thcilnnahoj wrote:

    I find the icon non-descriptive of its function (especially compared to the +/- button). Someone who didn’t already know might even think it’s supposed to be a small dial of sorts.

    I agree 100%. 😉

    But if there is a pop up that explains what it does I don’t think it will be a problem. The +/- button is more familiar to most users but I think in this case a bit of design flair from Frits here 😉 works very well and adds to the look and feel of Podium. Your right its not as obvious as the previous design but I think the additonal look and feel is worth the change and it can be easily explained on the UI with a pop up or similar IMO. 🙂

    @ronin wrote:

    Hmm I think the source & input buttons are too big..

    Agreed. Not sure what the solution is but it does look like a case of a bit too much information being presented to a user. I would add both Source and Input to a right click menu possibly.

    It could work the way it is now I guess. Not sure. :-k

    in reply to: Preview 2.23: Redesigned group panel #16676
    Conquistador
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    @LiquidProj3ct wrote:

    I respect your desire 🙂

    I most certainly respect yours and others as well. 8)

    in reply to: Preview 2.23: Redesigned group panel #16674
    Conquistador
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    @LiquidProj3ct wrote:

    Sorry I don’t understand… quick question… why is there any need to have a popup panel if you have the same in inspector and mixer?

    Your comment below is one of the reasons…

    It’s ok you don’t want have both visible the 100% of time,

    Frits put it better than I did…

    “I’m not entirely happy with the current design. I think it tries to cram too much functionality into the small space of the header. It can be confusing at times with all the controls, menus and different mouse actions.”

    LP really thats it. PDM can have too much info needlessly visible. Beta 1 was a very good example of this and gradually it has been toned down. The track headers duplicate plenty of the features in the GP but…FX slots e.t.c are still useful to have in track headers but do not always have to be visible. As Frits said…

    “I think it tries to cram too much functionality into the small space of the header.”

    😉

    in reply to: Preview 2.23: Redesigned group panel #16672
    Conquistador
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    @thcilnnahoj wrote:

    I can’t find the post anymore, but you said something like you were planning not to display effect chains on the track headers, and instead add a button that would open an overlay for track management.

    Its here9th post down. I was wondering about the comment in that link as well…

    “I’m not entirely happy with the current design. I think it tries to cram too much functionality into the small space of the header. It can be confusing at times with all the controls, menus and different mouse actions. I’m thinking about a solution where the contents in the header is mainly information, and then add a single button on each header. Clicking this button will show a larger popup panel to the right of the track header (semitransparent overlay on the track lanes) with easy controls for managing the effect chain etc.”

    I think if I want to see a track’s effect chain in the arrangement view, I’d prefer this overlay box to zooming in or resizing the track.

    +100. I really would prefer a change to the current behaviour. I thought this feature would surely make it into one the 2.23 betas now that arrangement tracks are being worked on. Hopefully it still will be added to 2.23. The main point of the Podium Hierachy vote thread was to address the track header issue.

    Bug…

    Not sure if this has been mentioned before but if you add an FX to a track in the GP the FX goes to the top of the chain…do the same thing in the arranger and the FX goes to the bottom of the chain. Has to be a bug surely. Signal flows up, so the GP behaviour is correct IMO.

    in reply to: Preview 2.23: Redesigned group panel #16622
    Conquistador
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    @kingtubby wrote:

    @Malcolm Jacobson wrote:

    I don’t understand the need for the Tick button. I like the information about the effect to be shown in the Inspector as soon as I click on the effect name. I don’t like having to click the “Tick” button as well. Can we add an option to hide this button and have the information automatically displayed?

    Agreed.

    It does look a bit strange somehow. The E buttons functonality was nicely placed inside the effect slot maybe the tick button could have its functionality fused into this same FX slot but on the left perhaps…would be one less button to see in the new GP.

    Just right click on it to see the menu.

    It might not work but one less button to use would be nice.

    Or even better…

    @LiquidProj3ct wrote:

    Also I’d like to add that right click on effect/instrument slot would be more polished that the menu button. On a empty slot it should show the same instrument/effects menu that left click. And woooooaaaa another button less = better experience for the user.

    Maybe combined with this idea here…

    @thcilnnahoj wrote:

    Is there anything assigned to right-clicking it, other than selecting the track? You could use it to bring up the replace/unassign device menu, otherwise people who don’t like keyboard shortcuts may have a hard time with it

    in reply to: Preview 2.23: Redesigned group panel #16621
    Conquistador
    Participant

    @Markus wrote:

    No new betas in couple days :-k

    Maybe he is taking a well deserved break from it all here. Perhaps other things in his life (like anyone else) have greater priority. 😉

    I guess we only see the results of his code work on the forum. Sometimes that might mean a beta release each day at other times if he hits a snag somewhere (maybe some new change breaks something elsewhere) he has to take time out, days maybe even weeks to think it through. Remember it is just one person doing all this work…him.

    If a beta is delayed but Podium maintains its stability going forward thats 500% fine with me. Personally these days I have little or no time to test the betas here and can only post comments on areas of interest for me when they come up. Very small input, but hopefully it helps in some way, thankfully Frits still encourages users to post their thoughts on new features.

    in reply to: Preview 2.23: Redesigned group panel #16562
    Conquistador
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    Part 2

    Before

    For illustration purposes I have added three FX already in the first image. I now want to add a compressor, EQ then an Analyser.

    After

    Problem. As you can see above Podium thinks I want to add inserts before all the others in my chain. So its places my insert slot before all the others. Quite baffling sorry.

    I will now have to move the Compressor, then the EQ then the Analyser each time they are added further up my signal chain as Podium will place them at the bottom of my signal chain on the track by default. ❗

    I would have just said “+1” to Kyrans comments about the placement of this button but you don’t appear convinced it needs to be moved yet…not sure why but hopefully these comments will help.

    in reply to: Preview 2.23: Redesigned group panel #16561
    Conquistador
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    @Zynewave wrote:

    @Kyran wrote:

    I’d still like the empty track to be on top of the chain, where I most of the time add new tracks.

    Anyone else have a preference on where the “add effect” selector should be placed?

    I totally agree with Kyran here and I am surprised you have to ask. Better to ask than not though if you are not convinced or sure.

    Part 1.

    1. Signal flow
    The Heirachic mixing engine flows upwards right? So it surely makes sense to maintain the consistency of it in terms of workflow. You add one effect then another on top. Simple standard practise. Everything flows up. With the current choice every new effect slot is added before the first. Huh? Makes no sense.

    2. Moving all FX inserted (after the first one) above it.
    Point no.1 leads me here. Every single time I add more than one FX to a track I would have to move it above the first. Why? This is the kind of complication it has taken years to revise in Podium. Surely you want to avoid duplicating your efforts here by having to revise this again in future.

    3. Logical and expected placement top of chain follows workflows of most users surely. I am very open minded about Hosts and workflows. But surely most people add one FX after another not before the last inserted plug in a chain?!?!?!?!?!? The add FX button should always be visible at the top of the chain however many number of insert FX are added to a track or at least always place a new insert slot above the last insert in an FX chain even if the small add FX button stays in its current position.

    in reply to: Restricted to Podium license owners
    Conquistador
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    This content is restricted to Podium license owners.
    in reply to: Restricted to Podium license owners
    Conquistador
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    This content is restricted to Podium license owners.
    in reply to: DX to VST wrapper? Bueller? Anyone? #16486
    Conquistador
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    Might be worth looking at this one as well…Console

    in reply to: Couple questions #16441
    Conquistador
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    @Zynewave wrote:

    My current focus is to streamline the workflow of the existing feature-set, before I start implementing major new features.

    Good idea. More workflow related revisions to Podium will certainly help. There have of course been plenty already but even more will simplify things further. 🙂

    in reply to: Preview 2.22: UI improvements #16402
    Conquistador
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    @thcilnnahoj wrote:

    It’s definitely an improvement. The only inconvenience is that you’ll have to go through the same menus a few times, whereas you could set everything up in one go in a ‘bounce dialog’ like CQSD suggested in another thread.

    A big step forward Frits but…as thcilnnahoj said maybe one dialog box as suggested before, is better still. :-k

    Why? The right click menu is more accessible for bounce options than before but I think more options are needed. That will make it even longer :-k

    What are these additional options?

    a. Render and replace file within Punch in range: That may likely solve Malcoms issue and make bounce files shorter, side stepping the need to crop files after a bounce.

    b. Stereo to Mono Bounce Option. (Podium really needs a mono switch on each track as well IMO).

    c. Multitrack bouncing:
    1. Multitrack bounce (Ignore track FX)
    2. Multitrack bounce (Ignore master FX)

    d. Replace track events: Or bounce in place. This will overwrite any audio on the track being bounced…not just within the Punch in range as suggested in Point a.

    e. Track file convert: When you want to Render a track you should have the file convert options pop up. As of the current beta you only get that when you export the file AFAICT.

    As you can see that will lengthen the right click menu but in a dialog box (with drop downs) it will be far easier to navigate than even the existing options in 2.22 beta2.

    UI changes…

    There is a progress box that shows up during renders but really Frits it looks very strange as it just shows a progress bar and no info at all (time left e.t.c). Not nearly as useful as it could be unless some sort of time left info is added please. I suspect the recent changes with Bouncing will encourage users to do more of it so that screen will show up a lot more. Please do consider adding any kind of time info to it thanks.

    I mentioned this problem here initially.

    in reply to: Render info… #16401
    Conquistador
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    Bump…for 2.22 consideration. 🙂

Viewing 15 posts - 151 through 165 (of 1,598 total)
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