Thanks for all the answers.
I think we’re on the same track with the embedded editors.
I personally could live with just the global record option.
Here comes another suggestion to eliminate a button:
right clicking the track selection button could serve as a track mute. Right clicking a muted track could unmute it.
Left clicking still selects the track.
I’d still like the empty track to be on top of the chain, where I most of the time add new tracks.
Also a way to drag drop reorder the tracks would be nice (use the track selector as a drag handle?)
Ronin made me think: is a seperate record arm button for each fx track needed. Can’t you just slave that to the group record arm button.
Is there a usecase where this useful? (I can’t see one at the moment, but I’m sure someone will tell me why this is useful) If not you could get rid of that button.
Also with some tinkering I think the track select button can double as the E button. (although it might result in a more awkward workflow, and may not be worth it).
Wouldn’t it make more sense to have the new effect slot at the end of the signal chain (where you’re most likely to add a new effect)?
@Zynewave wrote:
@Zynewave wrote:
A final remark: you’re stepping away from the integrated gui of the z plugins with the inspector then? Your current design doesn’t really leave room for these.
In a later release I’ll remove the embedded plugin editor from the track panel, and instead insert it into the group panel, just below the combobox where the effect is selected. That will allow a zPEQ editor to be open when the source track is selected, and it also allows multiple embedded editors to be open at the same time. For this purpose, there will be a new button next to the current ‘E’ button, which will open/close the embedded editor.
Which reminds me:
With plugin editors embedded in the group panel, would it not make sense to rename the “group panel” to “rack”?
I also plan to extend the current group panel options into perhaps 3 separate configs. That way you can quickly switch between different layouts, without having to toggle each individual option in the inspector menu. Instead of the “Group Panel” button at the top of the inspector, there would be buttons for “Rack 1”, “Rack 2” and “Rack 3”. Good idea, or overkill?
I see. I think moving the embedded editors to the group panel is a good move. Renaming it to rack too.
The embedded editors are much handier now with this new layout, because it’s a lot more simple to select a certain track so it’s editor opens in the track panel.
I don’t really get what you mean with those config options. A bit like the editor profiles?
What I’m missing now, after playing a bit with the new layout is a quick way to reorder the fx tracks. I’d really like to be able to do this with drag and drop. I think that this is quite essential.
The other panels feel quite redundant now, all their functionality is (much more intuitive) taken over by the group panel. I think you can remove those and gain quite some real estate in the inspector.
You could also gain real estate by changing the sends to knobs, instead of the current selector + fader + menu etc. These knobs could be placed next to each other as well.
Now here comes the wishfull thinking request: embedded editors for all vst’s. Each vst should have an embedded editor with 8 knobs (think racks in live). Like you have “add parameter track” option in the menu now, you could also have “link parameter to knob”, which will map that vst parameter to the knob, so you have it available for instant tweaking. You could also save this mapping in the plugin template so it’s restored each time you use it.
I haven’t tried this beta yet. I’m just going on the screenshots here (I’m still at work).
It looks like a major improvement, but I can’t really see a fast way of adding a new fx to the chain (except if there would be some drag and drop functionality with the browser).
Personally I’d like the inspector to be a mini mixer strip (like in ext2 and logic). A good meter view would turn your current design into this.
About the redesign of the track header: it is defenitely too cluttered at the moment, but I don’t think you should put this design on it. Currently the inspector, the mixer and the track header all show the same information. This is a lot of redundancy. The track header should be more minimal (I hardly have my track sizes so big that you can you can actually see any of the stuff it’s trying to show now).
The track header should just contain a custom name, the smrb buttons, and maybe pan and gain controls. If you want to know more, select it and have look in the inspector (that’s what the inspector is for right?)
A final remark: you’re stepping away from the integrated gui of the z plugins with the inspector then? Your current design doesn’t really leave room for these.
Sorry for the uncoherent ramblings. These are just my initial impressions based on the screenshots. I do think that in general this is a giant leap in the right direction.
I ordered it on their site. International shipping is 2 euro extra. So it’s about 7.9 to get it shipped anywhere in the world (instead of the german 5.8 euro price)
Use the project tab in the browser.
Bounce as usual, to a hidden track. Then drag that “hidden” audio track from the browser onto a new audio track. it’s not a one click solution, but a lot faster then how you’re doing it now (and fast enough for me really).
Be sure to hit “clone sequence”, otherwise the audio file will be a link to the bounced track and change each time you do a new bounce of the original track (unless that is what you want ofcourse).
Just use qt or juce. You can include the libraries in your binary, so the user doesn’t need to worry about downloading them.
Besides, they give you crossplatform compatibility out of the box.
If you’re going for a desktop application I’d go with qt (check out qt developer as your IDE, it’ll set it all up for you with minimal hassle), for real time audio I’d use juce. (you can still use qt developer, but it’ll be just as handy as visual studio now)
I had both the inspector and browser open all the time (but then I have a huge screen, so I could “waste” the space)
I suppose I’ll get used to the new behaviour.
Personally I’d love to see the inspector evolve to something like the mixerstrip of the currently selected track (like in logic or ext) and have all the other functionality move to the browser. I feel that studio 1 handled this very nicely. But that’s food for another topic.
@thcilnnahoj wrote:
@H-man wrote:
I found that after never using it, I have switched to using the embedded editor exclusively.
Same here! Turned out to be as nice as I imagined it when I suggested this recent change. In fact, if it’s possible at all, I would request an option to only ever use the embedded editor. By that I mean when you double-click an event, the EE should pop up (if minimized) instead of the new window.
Might be kind of silly, I know, since I’m probably the only one who still does minimize the editor/mixer! 😛
I wouldn’t do that. If you have a very big midi file (say an orchestral score with keyswitches), it’s very handy to see it in a big editor so you have a good overview. They both serve their purpose.
Really good release 🙂
Changing profiles isn’t really snappy though. It takes at least a second before it changes on my vista laptop here.
After I’ve just loaded an arrangement it takes a lot longer even.
The thing is that new tracks have track colour turned off, which means that the colourpicker in the inspector doesn’t show.
Just switching the colour checkbox on for new tracks would be an improvement.
Also: you could still set it to the default track colour of the colour templates. I mean: all colours set by the user are known by the program, so it should be possible to determine good track colours from those, or at least make sure the new track colours are sufficiently different from certain colours specified in the colour scheme. (allthough this will probably be harder to implement than just changing the default state of a checkbox)
@thcilnnahoj wrote:
Got another one: When adding a new track by drag-n-dropping an instrument from the inspector, it’d be good if the track was selected automatically, so auto-assigned MIDI input goes straight to the new instrument! (Saw that in a Studio One video just now :oops:)
Good one 🙂
I suggest you look at C++ toolkits like juce or qt.
They both bring you crossplatform support out of the box and have a lot of the hard work done for you. It will make C++ much easier to handle too. Not at the “easy of coding” level of C# or java, because you still have to manage memory, but still.
Juce is especially suited for real time audio apps. It’s made by the guy who later on made tracktion IIRC.
Both are free of charge if you open source your app. (Qt is LGPL, so you could make a commercial packet with that one)